ClassVR
E937758
ClassVR is a virtual reality education platform that provides immersive learning experiences for students using VR headsets and interactive content.
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
educational technology product
ⓘ
virtual reality education platform ⓘ |
| aimsTo |
enable experiential learning
ⓘ
improve learning outcomes ⓘ increase student engagement ⓘ support differentiated instruction ⓘ |
| belongsToDomain |
EdTech
ⓘ
educational virtual reality ⓘ |
| contentType |
curriculum resources
ⓘ
teacher‑created content ⓘ third‑party educational content ⓘ |
| deploymentModel |
classroom sets of headsets
ⓘ
school‑wide VR implementation ⓘ |
| focusesOn | immersive learning experiences ⓘ |
| hardwareIncludes |
charging and storage solutions
ⓘ
standalone VR headsets ⓘ |
| hasFeature |
analytics and usage reporting
ⓘ
central management portal for teachers ⓘ classroom device management ⓘ content library ⓘ lesson planning tools ⓘ |
| offers |
360‑degree experiences
ⓘ
3D models ⓘ interactive simulations ⓘ virtual field trips ⓘ |
| provides |
VR headsets
ⓘ
interactive educational content ⓘ |
| supports |
STEM education
ⓘ
arts education ⓘ cross‑curricular projects ⓘ curriculum‑aligned content ⓘ geography education ⓘ history education ⓘ safe classroom VR usage ⓘ science education ⓘ teacher control of student headsets ⓘ teacher‑led lessons ⓘ visual and experiential learning styles ⓘ |
| supportsMode |
group activities
ⓘ
guided experiences ⓘ self‑paced exploration ⓘ |
| targetAudience | students ⓘ |
| usedFor |
K‑12 education
ⓘ
primary education ⓘ secondary education ⓘ |
| usedIn |
classrooms
ⓘ
schools ⓘ |
| usesTechnology | virtual reality ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.
subject surface form:
Minecraft: Education Edition