Shadow
E932614
Shadow is a hybrid Dexterity/Intelligence character class in Path of Exile, specializing in agile combat, traps, and critical strikes.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| Shadow (Path of Exile) | 0 |
Statements (52)
| Predicate | Object |
|---|---|
| instanceOf |
character class
ⓘ
hybrid class ⓘ playable class ⓘ |
| appearsIn | Path of Exile NERFINISHED ⓘ |
| armorAffinity |
energy shield
ⓘ
evasion ⓘ |
| ascendancyAssassinFocus |
critical strikes
ⓘ
poison ⓘ single-target damage ⓘ |
| ascendancyClass |
Assassin
NERFINISHED
ⓘ
Saboteur NERFINISHED ⓘ Trickster NERFINISHED ⓘ |
| ascendancyLocation | Lord's Labyrinth NERFINISHED ⓘ |
| ascendancySaboteurFocus |
area control
ⓘ
mines ⓘ traps ⓘ |
| ascendancyTricksterFocus |
damage over time
ⓘ
energy shield ⓘ evasion ⓘ mobility ⓘ |
| canUseSkillGems |
Dexterity skill gems
ⓘ
Dexterity/Intelligence hybrid skill gems ⓘ Intelligence skill gems ⓘ |
| classType | Dexterity/Intelligence hybrid ⓘ |
| defensiveMechanic |
chance to dodge attacks
ⓘ
chance to dodge spells ⓘ energy shield ⓘ evasion rating ⓘ |
| gameDeveloper | Grinding Gear Games NERFINISHED ⓘ |
| playstyle |
crit-based damage
ⓘ
high mobility ⓘ hit-and-run ⓘ mine-based damage ⓘ poison damage over time ⓘ trap-based damage ⓘ |
| primaryAttribute |
Dexterity
ⓘ
Intelligence ⓘ |
| releasePlatform |
PC
NERFINISHED
ⓘ
PlayStation 4 NERFINISHED ⓘ Xbox One NERFINISHED ⓘ |
| specializesIn |
agile combat
ⓘ
critical strikes ⓘ damage over time ⓘ spell damage ⓘ traps ⓘ |
| startingAreaOnPassiveTree |
Dexterity/Intelligence section
ⓘ
north-east of the passive skill tree center ⓘ |
| startingStatBias |
high Dexterity
ⓘ
high Intelligence ⓘ |
| weaponAffinity |
claws
ⓘ
daggers ⓘ wands ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.