Hugo Martin
E932036
Hugo Martin is a video game director and artist best known for leading the creative direction of id Software’s modern Doom series, including Doom (2016) and Doom Eternal.
Statements (31)
| Predicate | Object |
|---|---|
| instanceOf |
video game artist
ⓘ
video game director ⓘ |
| countryOfCitizenship |
United States of America
ⓘ
surface form:
United States
|
| employer |
Blur Studio
NERFINISHED
ⓘ
Naughty Dog NERFINISHED ⓘ id Software NERFINISHED ⓘ |
| field |
art direction
ⓘ
game design ⓘ video games ⓘ |
| genre | first-person shooter games ⓘ |
| influenced | design of modern first-person shooters ⓘ |
| knownFor |
Doom (2016)
NERFINISHED
ⓘ
Doom Eternal NERFINISHED ⓘ modern Doom series ⓘ |
| language | English ⓘ |
| notableFor |
developing Doom Eternal’s combat design philosophy
ⓘ
reimagining Doom for modern audiences ⓘ |
| notableWork |
Doom (2016)
NERFINISHED
ⓘ
Doom Eternal NERFINISHED ⓘ |
| occupation |
video game artist
ⓘ
video game director ⓘ |
| positionHeld |
art director
ⓘ
game director ⓘ |
| role |
creative director of Doom (2016)
ⓘ
creative director of Doom Eternal ⓘ |
| workedOn |
Doom (2016)
NERFINISHED
ⓘ
Doom Eternal NERFINISHED ⓘ Halo Wars NERFINISHED ⓘ The Last of Us NERFINISHED ⓘ Uncharted 2: Among Thieves NERFINISHED ⓘ |
| workLocation | Richardson, Texas NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.