Austin Grossman
E914337
Austin Grossman is an American novelist and video game designer known for his work on narrative-driven games such as System Shock, Deus Ex, and Dishonored.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Austin Grossman canonical | 4 |
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
human
ⓘ
novelist ⓘ video game designer ⓘ |
| basedOn | United States of America NERFINISHED ⓘ |
| countryOfCitizenship | United States of America ⓘ |
| educatedAt |
Harvard University
ⓘ
University of California, Berkeley ⓘ |
| employer |
Arkane Studios
NERFINISHED
ⓘ
Crystal Dynamics NERFINISHED ⓘ DreamWorks Interactive NERFINISHED ⓘ Ion Storm NERFINISHED ⓘ Irrational Games NERFINISHED ⓘ LookingGlass Studios NERFINISHED ⓘ |
| fieldOfWork |
literature
ⓘ
narrative design ⓘ video game industry ⓘ |
| genre |
fantasy literature
ⓘ
science fiction ⓘ superhero fiction ⓘ |
| hasWrittenForm |
novel
ⓘ
short fiction ⓘ video game script ⓘ |
| languageOfWorkOrName | English ⓘ |
| notableFor |
blending superhero tropes with literary fiction in novels
ⓘ
integrating complex narratives into video games ⓘ |
| notableRole |
designer of immersive sim games
ⓘ
writer of narrative-driven video games ⓘ |
| notableWork |
Clive Barker's Undying
NERFINISHED
ⓘ
Crooked NERFINISHED ⓘ Deus Ex NERFINISHED ⓘ Dishonored NERFINISHED ⓘ Dishonored 2 NERFINISHED ⓘ Soon I Will Be Invincible NERFINISHED ⓘ System Shock NERFINISHED ⓘ Thief: Deadly Shadows NERFINISHED ⓘ Trespasser NERFINISHED ⓘ Ultima Underworld II: Labyrinth of Worlds NERFINISHED ⓘ YOU NERFINISHED ⓘ |
| occupation |
novelist
ⓘ
video game designer ⓘ video game writer ⓘ |
| sibling |
Bathsheba Grossman
NERFINISHED
ⓘ
Lev Grossman NERFINISHED ⓘ |
| workLocation | United States of America ⓘ |
| writesInLanguage | English ⓘ |
Referenced by (4)
Full triples — surface form annotated when it differs from this entity's canonical label.