Indianapolis 500: The Simulation
E910720
Indianapolis 500: The Simulation is a pioneering late-1980s racing video game that realistically recreates the Indianapolis 500 motor race with advanced physics and detailed car and track modeling for its time.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
motorsport simulation game
ⓘ
racing video game ⓘ video game ⓘ |
| basedOn | Indianapolis 500 NERFINISHED ⓘ |
| carType | IndyCar NERFINISHED ⓘ |
| controlScheme |
joystick
ⓘ
keyboard ⓘ steering wheel (PC peripherals) ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| developer | Papyrus Design Group NERFINISHED ⓘ |
| distance | 500 miles ⓘ |
| feature |
AI opponents
ⓘ
damage modeling ⓘ detailed car setup options ⓘ fuel consumption simulation ⓘ full 500-mile race option ⓘ multiple camera views in replays ⓘ pit stops ⓘ practice sessions ⓘ qualifying sessions ⓘ realistic physics model ⓘ replay system ⓘ tire wear simulation ⓘ yellow flag periods ⓘ |
| gameMode | single-player ⓘ |
| genre |
racing
ⓘ
simulation ⓘ |
| influenced |
IndyCar Racing
NERFINISHED
ⓘ
later Papyrus racing simulations ⓘ |
| laps | 200 ⓘ |
| license | Indianapolis 500 branding ⓘ |
| notableFor |
advanced physics for its time
ⓘ
detailed car and track modeling for its era ⓘ pioneering realism in racing games ⓘ |
| perspective |
cockpit view
ⓘ
first-person ⓘ |
| platform |
Amiga
NERFINISHED
ⓘ
MS-DOS NERFINISHED ⓘ |
| publisher | Electronic Arts NERFINISHED ⓘ |
| releasePeriod | late 1980s ⓘ |
| setting | Indianapolis Motor Speedway NERFINISHED ⓘ |
| simulationAspect |
aerodynamic effects
ⓘ
collision effects ⓘ drafting effects ⓘ suspension behavior ⓘ |
| trackType | oval circuit ⓘ |
| visualStyle | 3D polygon graphics ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.