the 'glad game'
E886440
The "glad game" is a cheerful mental exercise from the novel *Pollyanna* in which one deliberately looks for something to be glad about in every situation, no matter how disappointing.
All labels observed (2)
| Label | Occurrences |
|---|---|
| Glad Game | 1 |
| the 'glad game' canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T10781743 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: the 'glad game' Context triple: [Pollyanna, hasMottoOrGame, the 'glad game']
-
A.
The Happy Games
The Happy Games was the official motto of the 1972 Summer Olympics in Munich, reflecting the organizers’ aim to present a cheerful, peaceful image of Germany.
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B.
Our Game
Our Game is a 1995 espionage novel by John le Carré that follows a retired British intelligence officer entangled in a post–Cold War conspiracy involving his former protégé.
-
C.
Gladfest
Gladfest is an annual community festival in Gladstone, Missouri, featuring family-friendly entertainment, food, and local vendors.
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D.
The Games We Play
The Games We Play is a song featured on the album "Daytona," known for its sharp lyricism and polished production.
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E.
Game for a Laugh
Game for a Laugh was a popular British television practical-joke and hidden-camera show that aired in the 1980s, known for its light-hearted stunts and audience participation.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: the 'glad game' Target entity description: The "glad game" is a cheerful mental exercise from the novel *Pollyanna* in which one deliberately looks for something to be glad about in every situation, no matter how disappointing.
-
A.
The Happy Games
The Happy Games was the official motto of the 1972 Summer Olympics in Munich, reflecting the organizers’ aim to present a cheerful, peaceful image of Germany.
-
B.
Our Game
Our Game is a 1995 espionage novel by John le Carré that follows a retired British intelligence officer entangled in a post–Cold War conspiracy involving his former protégé.
-
C.
Gladfest
Gladfest is an annual community festival in Gladstone, Missouri, featuring family-friendly entertainment, food, and local vendors.
-
D.
The Games We Play
The Games We Play is a song featured on the album "Daytona," known for its sharp lyricism and polished production.
-
E.
Game for a Laugh
Game for a Laugh was a popular British television practical-joke and hidden-camera show that aired in the 1980s, known for its light-hearted stunts and audience participation.
- F. None of above. chosen
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
cognitive reframing technique
ⓘ
concept in positive thinking ⓘ coping strategy ⓘ fictional game ⓘ optimism exercise ⓘ |
| associatedWith |
Pollyanna principle
NERFINISHED
ⓘ
gratitude practice ⓘ optimism bias ⓘ positive psychology NERFINISHED ⓘ resilience building ⓘ |
| basedOnCharacter | Pollyanna Whittier NERFINISHED ⓘ |
| coreIdea |
focus attention on positive aspects of events
ⓘ
look for something to be glad about in every situation ⓘ reframe disappointments as opportunities for gratitude ⓘ |
| creator | Eleanor H. Porter NERFINISHED ⓘ |
| criticizedFor |
encouraging unrealistic positivity
ⓘ
potential to ignore real problems ⓘ |
| culturalImpact |
inspired term "Pollyanna" for excessive optimism
NERFINISHED
ⓘ
referenced in discussions of positive thinking ⓘ used as an example of naive optimism ⓘ |
| fictionalOrigin | children's literature ⓘ |
| fictionalPractitioner | Pollyanna Whittier NERFINISHED ⓘ |
| fictionalSetting | Beldingsville, Vermont NERFINISHED ⓘ |
| firstPublicationYear | 1913 ⓘ |
| goal |
cultivate optimism
ⓘ
develop a habit of gratitude ⓘ maintain cheerfulness in adversity ⓘ |
| introducedIn | novel "Pollyanna" NERFINISHED ⓘ |
| involvesCognitiveProcess |
attention shifting
ⓘ
cognitive reappraisal ⓘ selective focus on positives ⓘ |
| involvesEmotion |
cheerfulness
ⓘ
gladness ⓘ hope ⓘ |
| language | English term ⓘ |
| medium | novel ⓘ |
| method |
consciously search for reasons to be glad
ⓘ
practice mental reappraisal ⓘ reinterpret negative events in a positive light ⓘ |
| narrativeFunction |
illustrates power of attitude
ⓘ
transforms other characters' outlooks ⓘ |
| perceivedBenefit |
greater sense of gratitude
ⓘ
improved mood in difficult situations ⓘ increased emotional resilience ⓘ |
| relatedConcept |
looking on the bright side
ⓘ
reframing ⓘ silver lining ⓘ |
| typicalContext |
coping with disappointment
ⓘ
responding to hardship ⓘ teaching children optimism ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: the 'glad game' Description of subject: The "glad game" is a cheerful mental exercise from the novel *Pollyanna* in which one deliberately looks for something to be glad about in every situation, no matter how disappointing.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.