SportsML
E844410
SportsML is an XML-based markup language designed to standardize the structure and exchange of sports-related data and statistics across news and media organizations.
All labels observed (1)
| Label | Occurrences |
|---|---|
| SportsML canonical | 1 |
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
XML-based markup language
ⓘ
sports data format ⓘ |
| basedOn | XML NERFINISHED ⓘ |
| benefit |
enables automated processing of sports content
ⓘ
improves consistency of sports statistics ⓘ reduces custom integration between sports data providers ⓘ |
| category |
data interchange format
ⓘ
markup language ⓘ sports technology ⓘ |
| dataModel |
attribute-based metadata
ⓘ
hierarchical XML elements ⓘ |
| dataType | text-based format ⓘ |
| feature |
extensibility for different sports
ⓘ
machine-readable structure ⓘ schema for schedules and results ⓘ schema for sports statistics ⓘ schema for teams and players ⓘ support for multiple sports ⓘ |
| fullName | Sports Markup Language NERFINISHED ⓘ |
| goal |
enable interoperability between sports data systems
ⓘ
facilitate data exchange across organizations ⓘ provide a common vocabulary for sports data ⓘ |
| primaryDomain |
sports media
ⓘ
sports news ⓘ sports statistics ⓘ |
| primaryPurpose | standardize the structure and exchange of sports-related data ⓘ |
| relatedConcept |
XML
ⓘ
news exchange formats ⓘ sports statistics feeds ⓘ |
| serializationFormat | XML ⓘ |
| supports |
box scores
ⓘ
game results ⓘ play-by-play data ⓘ player information ⓘ schedules ⓘ sports statistics ⓘ standings ⓘ structured sports data ⓘ team information ⓘ |
| typicalUseCase |
distribution of sports statistics feeds
ⓘ
exchange of sports data between news agencies ⓘ storage of structured sports archives ⓘ |
| usedBy |
media organizations
ⓘ
news organizations ⓘ sports information providers ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.