Render Everything You Ever Saw
E818750
Render Everything You Ever Saw (REYES) is a high-quality, micropolygon-based rendering architecture developed at Pixar for efficiently producing photorealistic images in film and animation.
Statements (41)
| Predicate | Object |
|---|---|
| instanceOf |
micropolygon renderer
ⓘ
rendering architecture ⓘ |
| abbreviation | REYES ⓘ |
| associatedWith |
offline rendering
ⓘ
photorealistic rendering in cinema ⓘ |
| category |
computer graphics technology
ⓘ
rendering algorithm ⓘ |
| coreTechnique |
bucket-based rendering
ⓘ
dicing geometry into micropolygons ⓘ micropolygon tessellation ⓘ separating shading from sampling ⓘ shading of micropolygons ⓘ |
| designPrinciple |
decoupling geometry processing from sampling
ⓘ
orderly streaming of data through the pipeline ⓘ rendering everything as micropolygons about a pixel in size ⓘ |
| developer | Pixar Animation Studios NERFINISHED ⓘ |
| feature |
complex programmable shading
ⓘ
depth of field support ⓘ efficient memory usage via tiling ⓘ high-quality anti-aliasing ⓘ motion blur support ⓘ sub-pixel geometric detail via micropolygons ⓘ support for complex geometric models ⓘ support for displacement mapping ⓘ |
| field |
3D rendering
ⓘ
computer graphics ⓘ |
| goal | high-quality photorealistic image synthesis ⓘ |
| influenced | modern production renderers ⓘ |
| notableFor |
industry impact on film visual effects
ⓘ
scalability to very complex scenes ⓘ |
| optimization |
bucket-based memory management
ⓘ
coherent shading of grids of micropolygons ⓘ |
| primaryUse |
feature animation rendering
ⓘ
film production rendering ⓘ |
| processingStage |
bound and split geometry
ⓘ
dice geometry into micropolygons ⓘ sample and filter to pixels ⓘ shade micropolygons ⓘ |
| supports |
complex lighting and shadowing effects
ⓘ
programmable shading languages ⓘ |
| usedIn | Pixar RenderMan NERFINISHED ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.