Render Everything You Ever Saw

E818750

Render Everything You Ever Saw (REYES) is a high-quality, micropolygon-based rendering architecture developed at Pixar for efficiently producing photorealistic images in film and animation.

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Statements (41)

Predicate Object
instanceOf micropolygon renderer
rendering architecture
abbreviation REYES
associatedWith offline rendering
photorealistic rendering in cinema
category computer graphics technology
rendering algorithm
coreTechnique bucket-based rendering
dicing geometry into micropolygons
micropolygon tessellation
separating shading from sampling
shading of micropolygons
designPrinciple decoupling geometry processing from sampling
orderly streaming of data through the pipeline
rendering everything as micropolygons about a pixel in size
developer Pixar Animation Studios NERFINISHED
feature complex programmable shading
depth of field support
efficient memory usage via tiling
high-quality anti-aliasing
motion blur support
sub-pixel geometric detail via micropolygons
support for complex geometric models
support for displacement mapping
field 3D rendering
computer graphics
goal high-quality photorealistic image synthesis
influenced modern production renderers
notableFor industry impact on film visual effects
scalability to very complex scenes
optimization bucket-based memory management
coherent shading of grids of micropolygons
primaryUse feature animation rendering
film production rendering
processingStage bound and split geometry
dice geometry into micropolygons
sample and filter to pixels
shade micropolygons
supports complex lighting and shadowing effects
programmable shading languages
usedIn Pixar RenderMan NERFINISHED

Referenced by (2)

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REYES architecture fullName Render Everything You Ever Saw
REYES architecture acronymFor Render Everything You Ever Saw