Stay Alive
E776460
Stay Alive is a 2006 supernatural horror film about a cursed video game that kills its players in real life.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Stay Alive canonical | 4 |
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
film
ⓘ
supernatural horror film ⓘ |
| basedOn | urban legend of cursed media ⓘ |
| character |
Abigail
NERFINISHED
ⓘ
Hutch MacNeil NERFINISHED ⓘ Miller Banks NERFINISHED ⓘ October Bantum NERFINISHED ⓘ Phineus Bantum NERFINISHED ⓘ Swink Sylvania NERFINISHED ⓘ |
| cinematography | Alexander Gruszynski NERFINISHED ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| director | William Brent Bell NERFINISHED ⓘ |
| distributor | Buena Vista Pictures NERFINISHED ⓘ |
| editor | Harvey Rosenstock NERFINISHED ⓘ |
| featuresElement |
Elizabeth Bathory-inspired antagonist
ⓘ
cursed video game ⓘ |
| filmingLocation | New Orleans, Louisiana NERFINISHED ⓘ |
| genre |
horror film
ⓘ
supernatural horror ⓘ |
| hasCastMember |
Adam Goldberg
NERFINISHED
ⓘ
Frankie Muniz NERFINISHED ⓘ Jimmi Simpson NERFINISHED ⓘ Jon Foster NERFINISHED ⓘ Milo Ventimiglia NERFINISHED ⓘ Samaire Armstrong NERFINISHED ⓘ Sophia Bush NERFINISHED ⓘ Wendell Pierce NERFINISHED ⓘ |
| hasTagline | You die in the game – you die for real. ⓘ |
| hasTheme |
supernatural curse
ⓘ
survival ⓘ video games and reality crossover ⓘ |
| language | English ⓘ |
| mainCharacter | Hutch MacNeil NERFINISHED ⓘ |
| mpaaRating | PG-13 ⓘ |
| musicBy | John Frizzell NERFINISHED ⓘ |
| plotSummary | A group of friends play an underground survival horror video game and begin dying in ways that mirror their in-game deaths. ⓘ |
| producer |
Adam Shankman
NERFINISHED
ⓘ
Jennifer Gibgot NERFINISHED ⓘ McG NERFINISHED ⓘ |
| productionCompany |
Hollywood Pictures
NERFINISHED
ⓘ
McG NERFINISHED ⓘ |
| releaseDate | 2006-03-24 ⓘ |
| releaseYear | 2006 ⓘ |
| runtime | 85 minutes ⓘ |
| setIn | New Orleans NERFINISHED ⓘ |
| writer |
Matthew Peterman
NERFINISHED
ⓘ
William Brent Bell NERFINISHED ⓘ |
Referenced by (4)
Full triples — surface form annotated when it differs from this entity's canonical label.