EyeSight
E773459
EyeSight is Apple’s outward-facing display system on the Vision Pro headset that shows a realistic view of the wearer’s eyes to people nearby.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
Apple technology feature
ⓘ
display system ⓘ |
| announcedAtEvent | WWDC 2023 NERFINISHED ⓘ |
| announcementDate | 2023-06-05 ⓘ |
| associatedWithProduct | Apple Vision Pro NERFINISHED ⓘ |
| brandOwner | Apple Inc. NERFINISHED ⓘ |
| category |
augmented reality interface
ⓘ
human–computer interaction feature ⓘ |
| designedFor |
bystanders near the headset wearer
ⓘ
co-present people in the same physical space ⓘ |
| developer | Apple Inc. ⓘ |
| featureOf | spatial computing experience on Apple Vision Pro ⓘ |
| hasNameStyle | CamelCase ⓘ |
| indicates |
whether the wearer can see the people around them
ⓘ
whether the wearer is engaged with virtual content ⓘ |
| inputDataSource |
depth sensors
ⓘ
face tracking sensors ⓘ internal eye-tracking cameras ⓘ |
| introducedWith | first-generation Apple Vision Pro NERFINISHED ⓘ |
| marketingTermOf | Apple Inc. NERFINISHED ⓘ |
| operatesOn | front surface of Apple Vision Pro headset ⓘ |
| operatesWhen | Apple Vision Pro is worn NERFINISHED ⓘ |
| platform |
Apple Vision Pro
NERFINISHED
ⓘ
visionOS NERFINISHED ⓘ |
| privacyCharacteristic |
does not show a direct video feed of the wearer’s real eyes
ⓘ
shows a synthesized representation of the wearer’s eyes ⓘ |
| purpose |
to improve social presence while wearing Apple Vision Pro
ⓘ
to reduce social isolation when using a mixed reality headset ⓘ to show a realistic view of the wearer’s eyes to people nearby ⓘ |
| relatedConcept |
augmented reality
ⓘ
mixed reality ⓘ spatial computing ⓘ |
| renderingMethod | 3D reconstruction of the wearer’s face and eyes ⓘ |
| supportsUseCase |
co-located collaboration in mixed reality
ⓘ
social interaction while wearing a headset ⓘ |
| technologyType |
mixed reality user interface
ⓘ
spatial computing interface ⓘ |
| trademarkStatus | Apple marketing name ⓘ |
| usesHardwareComponent |
external lenticular lens system
ⓘ
front glass cover of Apple Vision Pro ⓘ front-facing OLED display ⓘ outward-facing display ⓘ |
| visualContent |
animation indicating user’s level of immersion
ⓘ
rendered image of wearer’s eyes ⓘ visual cues when user is aware of surroundings ⓘ visual cues when user is fully immersed ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.