FSR 2.0
E760442
FSR 2.0 is AMD’s second-generation temporal upscaling technology designed to improve gaming performance and image quality by reconstructing higher-resolution frames from lower-resolution inputs.
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
image upscaling algorithm
ⓘ
temporal upscaling technology ⓘ |
| compatibleWith |
AMD GPUs
NERFINISHED
ⓘ
Intel GPUs NERFINISHED ⓘ NVIDIA GPUs NERFINISHED ⓘ current-generation game consoles ⓘ |
| competesWith |
Intel XeSS
NERFINISHED
ⓘ
NVIDIA DLSS NERFINISHED ⓘ |
| designedFor | real-time rendering ⓘ |
| developer | AMD NERFINISHED ⓘ |
| documentationAvailableAt | AMD GPUOpen website ⓘ |
| doesNotRequire | dedicated AI hardware ⓘ |
| doesNotUse |
machine learning inference
ⓘ
neural networks ⓘ |
| feature |
improved edge reconstruction
ⓘ
reduced shimmering ⓘ support for dynamic resolution scaling ⓘ support for variable refresh rate displays ⓘ temporal anti-aliasing-like reconstruction ⓘ |
| follows | FSR 1.0 NERFINISHED ⓘ |
| goal |
improve gaming performance
ⓘ
improve image quality ⓘ |
| hostedOn | GPUOpen NERFINISHED ⓘ |
| improvementArea |
anti-aliasing quality
ⓘ
detail preservation ⓘ temporal stability ⓘ |
| improvesUpon | FSR 1.0 spatial upscaling quality ⓘ |
| inputType | lower-resolution frames ⓘ |
| license | open source ⓘ |
| outputType | higher-resolution frames ⓘ |
| partOf | AMD FidelityFX Super Resolution NERFINISHED ⓘ |
| platform |
PC gaming
ⓘ
console gaming ⓘ |
| qualityModeExample |
Balanced
ⓘ
Performance ⓘ Quality ⓘ Ultra Performance ⓘ |
| releasedBy | AMD Radeon group NERFINISHED ⓘ |
| requires | game engine integration ⓘ |
| successor | FSR 3.0 NERFINISHED ⓘ |
| supports | multiple quality modes ⓘ |
| useCase | video games ⓘ |
| uses |
depth buffer information
ⓘ
motion vectors ⓘ temporal upscaling ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.