FSR 1.0

E760441

FSR 1.0 is the first generation of AMD’s spatial upscaling technology designed to boost gaming performance by rendering at lower resolutions and upscaling to higher ones with improved image quality.

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FSR 1.0 canonical 1

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Statements (44)

Predicate Object
instanceOf spatial upscaling technology
announcedBy AMD NERFINISHED
appliedIn PC games
console games
benefit higher frame rates compared to native resolution rendering
category real‑time graphics technology
competesWith NVIDIA DLSS (as an upscaling solution) NERFINISHED
developer AMD NERFINISHED
doesNotUse per‑game training with machine learning
temporal accumulation
domain video game rendering
fullName FidelityFX Super Resolution 1.0 NERFINISHED
hardwareRequirement does not require dedicated AI or tensor cores
imageQualityCharacteristic less stable than temporal upscalers in motion
implementation shader‑based
introducedAs first generation of AMD FidelityFX Super Resolution
is non‑proprietary to a single GPU vendor at runtime
license MIT‑style open source license for reference implementation
method render at lower internal resolution and upscale to higher output resolution
openStandard true
optimizationFocus broad hardware compatibility over maximum image quality
output higher resolution image from lower resolution input
partOf AMD FidelityFX suite NERFINISHED
pipelineStage post‑processing stage
primaryGoal boost gaming performance
improve perceived image quality at lower render resolutions
qualityModeExample Balanced mode
Performance mode
Quality mode
Ultra Quality mode
releaseDate June 2021
successor FSR 2.0 NERFINISHED
FSR 3 NERFINISHED
supports AMD GPUs NERFINISHED
NVIDIA GPUs NERFINISHED
multiple quality modes
some Intel GPUs
targetPlatform DirectX 11 NERFINISHED
DirectX 12 NERFINISHED
Vulkan NERFINISHED
other modern graphics APIs
technologyType spatial upscaler
uses sharpening pass
spatial upscaling filters

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