FSR
E760439
FSR is AMD's open-source spatial upscaling technology designed to boost gaming performance and image quality across a wide range of GPUs.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
AMD technology
ⓘ
image upscaling algorithm ⓘ spatial upscaling technology ⓘ |
| abbreviationOf | FidelityFX Super Resolution NERFINISHED ⓘ |
| appliesTo |
real-time rendering
ⓘ
video games ⓘ |
| category |
graphics technology
ⓘ
upscaling technology ⓘ |
| compatibleWith |
AMD GPUs
NERFINISHED
ⓘ
Intel GPUs NERFINISHED ⓘ NVIDIA GPUs NERFINISHED ⓘ PC platforms ⓘ consoles ⓘ |
| competesWith |
Intel XeSS
NERFINISHED
ⓘ
NVIDIA DLSS NERFINISHED ⓘ |
| designGoal |
broad hardware support
ⓘ
ease of integration for developers ⓘ open ecosystem ⓘ |
| developer |
AMD
NERFINISHED
ⓘ
Advanced Micro Devices NERFINISHED ⓘ |
| doesNotRequire |
dedicated AI hardware
ⓘ
per-game training data ⓘ |
| firstReleaseBy | AMD NERFINISHED ⓘ |
| fullName | FidelityFX Super Resolution NERFINISHED ⓘ |
| implementation | game-engine integration ⓘ |
| improves |
frame rates
ⓘ
perceived image sharpness ⓘ |
| license | MIT License ⓘ |
| operatesOn | rendered frame at lower resolution ⓘ |
| outputs | upscaled higher-resolution frame ⓘ |
| partOf | AMD FidelityFX suite NERFINISHED ⓘ |
| primaryPurpose |
boost gaming performance
ⓘ
improve image quality ⓘ spatial upscaling of rendered frames ⓘ |
| softwareModel | open-source ⓘ |
| successorVersion |
FSR 2
NERFINISHED
ⓘ
FSR 3 NERFINISHED ⓘ |
| supports |
1440p gaming
ⓘ
4K gaming ⓘ high-resolution displays ⓘ multiple quality modes ⓘ |
| technologyType |
post-processing pass
ⓘ
spatial upscaler ⓘ |
| usedIn |
PC games
ⓘ
console games ⓘ |
| uses | shader-based implementation ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.