SCNLight

E759679

SCNLight is a SceneKit class that represents and configures different types of lights used to illuminate 3D scenes in Apple’s graphics frameworks.

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Statements (94)

Predicate Object
instanceOf SceneKit class
class
availableOnPlatform iOS NERFINISHED
macOS NERFINISHED
tvOS NERFINISHED
visionOS NERFINISHED
belongsToSDK Apple Developer SDK NERFINISHED
bridgesTo MDLLight NERFINISHED
canBeAttachedTo SCNNode NERFINISHED
conformsTo NSSecureCoding NERFINISHED
SCNAnimatable NERFINISHED
SCNTechniqueSupport NERFINISHED
definedInFramework SceneKit NERFINISHED
definedInLanguage Objective-C NERFINISHED
Swift NERFINISHED
definedInModule SceneKit NERFINISHED
documentationURL https://developer.apple.com/documentation/scenekit/scnlight
hasClassMethod light
lightWithMDLLight:
hasInitializer init
hasLightType IES
ambient
area
directional
omni
photometric
probe
spot
hasProperty areaExtents
areaPolygonVertices
areaType
attenuationEndDistance
attenuationFalloffExponent
attenuationStartDistance
automaticallyAdjustsShadowProjection
castsShadow
categoryBitMask
color
colorVariationOverAngle
colorVariationOverDistance
colorVariationOverTime
doubleSided
drawsArea
forcesBackFaceCasters
gobo
intensity
intensityVariationOverAngle
intensityVariationOverDistance
intensityVariationOverTime
maximumShadowDistance
name
orthographicScale
parallaxCenterOffset
parallaxCorrectionEnabled
parallaxExtentsFactor
probeEnvironment
probeExtents
probeOffset
probeType
probeUpdateType
sampleDistributedShadowMaps
shadowBias
shadowCascadeCount
shadowCascadeDistributionExponent
shadowCascadeMaximumDistance
shadowCascadeMinimumDistance
shadowCascadeSplittingFactor
shadowColor
shadowMapPointOfView
shadowMapSize
shadowMode
shadowRadius
shadowSampleCount
sphericalHarmonicsCoefficients
spotInnerAngle
spotOuterAngle
temperature
type
usesDeferredShadows
zFar
zNear
hasRelationship attachedToNode
integratesWith Model I/O NERFINISHED
primaryUseCase configuring lighting in 3D scenes
supportsFeature HDR lighting
area lights
gobos
light categories
light probes
physically based shading
shadows
usedFor 3D scene illumination
usedIn Apple graphics frameworks
SceneKit rendering pipeline NERFINISHED

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

SceneKit hasClass SCNLight