SCNNode
E759675
SCNNode is a fundamental SceneKit class representing a node in a 3D scene graph, used to position, transform, and organize visual content and other nodes.
Statements (61)
| Predicate | Object |
|---|---|
| instanceOf |
SceneKit class
ⓘ
class ⓘ |
| conformsTo |
NSSecureCoding
NERFINISHED
ⓘ
SCNActionable ⓘ SCNAnimatable ⓘ SCNBoundingVolume ⓘ SCNTechniqueSupport NERFINISHED ⓘ |
| definedIn | SceneKit NERFINISHED ⓘ |
| framework | SceneKit NERFINISHED ⓘ |
| hasInitializer |
init()
ⓘ
init(geometry:) ⓘ |
| hasMethod |
addChildNode(_:)
ⓘ
childNode(withName:recursively:) ⓘ convertPosition(_:from:) ⓘ convertPosition(_:to:) ⓘ convertTransform(_:from:) ⓘ convertTransform(_:to:) ⓘ enumerateChildNodes(_:) ⓘ insertChildNode(_:at:) ⓘ removeFromParentNode() ⓘ runAction(_:) ⓘ |
| hasProperty |
audioPlayers
ⓘ
camera ⓘ castsShadow ⓘ categoryBitMask ⓘ childNodes ⓘ constraints ⓘ geometry ⓘ isHidden ⓘ light ⓘ morpher ⓘ name ⓘ opacity ⓘ orientation ⓘ parent ⓘ physicsBody ⓘ physicsField ⓘ pivot ⓘ position ⓘ renderingOrder ⓘ rotation ⓘ scale ⓘ skinner ⓘ transform ⓘ worldFront ⓘ worldOrientation ⓘ worldPosition ⓘ worldRight ⓘ worldTransform ⓘ worldUp ⓘ |
| introducedBy | Apple NERFINISHED ⓘ |
| platform |
iOS
ⓘ
macOS ⓘ tvOS NERFINISHED ⓘ watchOS NERFINISHED ⓘ |
| role | scene graph node ⓘ |
| usedFor |
3D scene graph
ⓘ
hierarchical node organization ⓘ organizing visual content ⓘ positioning content ⓘ transforming content ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.