Model I/O

E759671

Model I/O is an Apple framework for importing, exporting, and processing 3D model assets across the company’s graphics and game development tools.

All labels observed (2)

Label Occurrences
Model I/O canonical 1
Model I/O framework 1

How this entity was disambiguated

Statements (99)

Predicate Object
instanceOf Apple framework
software framework
developer Apple Inc.
goal provide consistent 3D asset workflows
simplify integration of 3D content into apps and games
unify 3D asset handling across Apple platforms
introducedAt WWDC 2015 NERFINISHED
introducedWith OS X El Capitan NERFINISHED
iOS 9 NERFINISHED
operatingSystem iOS
macOS
tvOS NERFINISHED
partOf Apple graphics and game development tools ecosystem
programmingLanguage Objective-C NERFINISHED
Swift NERFINISHED
supportsFeature asset catalogs
asset localization metadata
buffer layouts
custom metadata
environment lighting
instancing
light probes
material property animation
mesh topology inspection
morph targets
physically based materials
scene hierarchy
skeletal animation data
submeshes
tangent space computation
texture atlases
texture cube maps
texture samplers
vertex color data
vertex descriptors
supportsFormat 3D asset archives
Alembic NERFINISHED
Collada NERFINISHED
OBJ
PLY
STL NERFINISHED
USD NERFINISHED
USDZ NERFINISHED
supportsTask 3D asset conversion
3D asset optimization
3D asset processing
3D model export
3D model import
AR and VR asset preparation
PBR workflow integration
animation data import
asset archiving
asset baking
asset compression workflows
asset format translation
asset inspection
asset metadata management
asset pipeline integration
asset previewing
asset validation
asset versioning support
baking ambient occlusion
baking irradiance maps
baking lighting into textures
baking normal maps
baking reflection maps
baking shadow maps
coordinate system conversion
environment map processing
game engine asset preparation
index buffer creation
level-of-detail generation
light probe generation
lighting data processing
material and texture processing
mesh processing
mesh subdivision
mesh tessellation
mesh triangulation
normal and tangent generation
physically based rendering material description
procedural geometry generation
rendering engine asset preparation
scene export for rendering pipelines
scene graph representation
skeleton and skinning data handling
texture generation
texture loading
texture mipmap generation
unit scaling
vertex buffer creation
vertex data processing
usedWith ARKit NERFINISHED
GamePlayKit NERFINISHED
Metal
RealityKit NERFINISHED
SceneKit NERFINISHED
SpriteKit NERFINISHED
Xcode asset pipelines NERFINISHED

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

SceneKit integratesWith Model I/O
MetalKit integratesWith Model I/O
this entity surface form: Model I/O framework