Omniverse Connectors
E758269
Omniverse Connectors are software plugins and integration tools that link various 3D, design, and simulation applications into NVIDIA Omniverse for real-time, collaborative workflows.
Statements (51)
| Predicate | Object |
|---|---|
| instanceOf |
plugin ecosystem
ⓘ
software integration tool ⓘ |
| abbreviation | USD ⓘ |
| basedOn | Universal Scene Description NERFINISHED ⓘ |
| developedBy | NVIDIA NERFINISHED ⓘ |
| enables | real-time collaborative workflows ⓘ |
| integratesWith |
Adobe Substance 3D tools
NERFINISHED
ⓘ
Autodesk 3ds Max NERFINISHED ⓘ Autodesk AutoCAD NERFINISHED ⓘ Autodesk Maya NERFINISHED ⓘ Autodesk Revit NERFINISHED ⓘ Bentley Systems applications ⓘ Blender NERFINISHED ⓘ Dassault Systèmes CATIA NERFINISHED ⓘ Dassault Systèmes SOLIDWORKS NERFINISHED ⓘ Esri ArcGIS NERFINISHED ⓘ Houdini NERFINISHED ⓘ McNeel Rhino NERFINISHED ⓘ Omniverse Audio2Face NERFINISHED ⓘ Omniverse Create NERFINISHED ⓘ Omniverse USD Composer NERFINISHED ⓘ Omniverse USD Presenter NERFINISHED ⓘ PTC Creo NERFINISHED ⓘ Reallusion Character Creator NERFINISHED ⓘ Reallusion iClone NERFINISHED ⓘ SideFX Solaris via USD NERFINISHED ⓘ Siemens NX NERFINISHED ⓘ Siemens Teamcenter NERFINISHED ⓘ Unity NERFINISHED ⓘ Unreal Engine NERFINISHED ⓘ |
| partOf | NVIDIA Omniverse platform NERFINISHED ⓘ |
| purpose | link 3D, design, and simulation applications to NVIDIA Omniverse ⓘ |
| supports |
USD-based data exchange
ⓘ
animation data exchange ⓘ geometry translation between DCC tools and Omniverse ⓘ lights and cameras exchange ⓘ live sync between host applications and Omniverse ⓘ material translation between DCC tools and Omniverse ⓘ multi-application pipelines ⓘ non-destructive workflows ⓘ physically based rendering workflows ⓘ version-controlled collaboration ⓘ |
| targetUser |
3D artists
ⓘ
designers ⓘ engineers ⓘ simulation specialists ⓘ |
| usedIn |
AEC workflows
ⓘ
digital twin creation ⓘ manufacturing and product design workflows ⓘ media and entertainment pipelines ⓘ simulation and visualization workflows ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.