GeForce2
E758256
GeForce2 is a family of early-2000s NVIDIA graphics processing units known for significantly advancing consumer 3D gaming performance and hardware transform and lighting support.
Observed surface forms (2)
| Surface form | Occurrences |
|---|---|
| Nvidia GeForce2 MX | 1 |
| Nvidia GeForce2 MX (early models) | 1 |
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
GPU family
ⓘ
graphics processing unit series ⓘ |
| architecture | NV15 NERFINISHED ⓘ |
| busInterface | AGP 4x ⓘ |
| codename | NV15 NERFINISHED ⓘ |
| developer | NVIDIA NERFINISHED ⓘ |
| fabricationProcess | 180 nm ⓘ |
| familyMember |
GeForce2 GTS
NERFINISHED
ⓘ
GeForce2 MX NERFINISHED ⓘ GeForce2 Pro NERFINISHED ⓘ GeForce2 Ti NERFINISHED ⓘ GeForce2 Ultra NERFINISHED ⓘ |
| introducedInYear | 2000 ⓘ |
| manufacturer | NVIDIA NERFINISHED ⓘ |
| marketSegment | consumer 3D graphics ⓘ |
| memoryType |
DDR SDRAM
NERFINISHED
ⓘ
SDR SDRAM ⓘ |
| notableFor |
advancing consumer 3D gaming performance
ⓘ
improved fill rate over GeForce 256 ⓘ popularizing hardware transform and lighting in consumer GPUs ⓘ |
| pipelineType | fixed-function ⓘ |
| predecessor | GeForce 256 NERFINISHED ⓘ |
| productLine | NVIDIA GeForce NERFINISHED ⓘ |
| releaseEra | early 2000s ⓘ |
| shaderModelSupport | fixed-function pipeline (no programmable shaders) ⓘ |
| successor | GeForce3 NERFINISHED ⓘ |
| supportsAPI |
Direct3D 7
NERFINISHED
ⓘ
DirectX 7-class features ⓘ OpenGL 1.2 NERFINISHED ⓘ |
| supportsColorDepth |
24-bit Z-buffer
ⓘ
32-bit color ⓘ |
| supportsFeature |
T&L engine
ⓘ
anisotropic filtering (limited) ⓘ bump mapping (via fixed-function techniques) ⓘ full-scene anti-aliasing (FSAA) (limited performance) ⓘ hardware geometry processing via T&L ⓘ hardware transform and lighting ⓘ multi-texturing ⓘ per-pixel mip-mapping ⓘ texture compression ⓘ |
| supportsStandard | AGP 2.0 ⓘ |
| targetMarket | performance desktop graphics ⓘ |
| targetPlatform | desktop PCs ⓘ |
| useCase |
PC gaming
ⓘ
consumer 3D graphics acceleration ⓘ |
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
Nvidia GeForce2 MX