ATI Xenos
E758248
ATI Xenos is the custom graphics processing unit designed by ATI for Microsoft's Xbox 360, notable for pioneering features later seen in modern PC GPUs.
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf | graphics processing unit ⓘ |
| architecture | unified shader architecture ⓘ |
| codename | Xenos NERFINISHED ⓘ |
| coreClock | approximately 500 MHz ⓘ |
| customer | Microsoft NERFINISHED ⓘ |
| designer | ATI Technologies NERFINISHED ⓘ |
| eDRAMFunction |
antialiasing buffer
ⓘ
color buffer ⓘ depth buffer ⓘ framebuffer ⓘ stencil buffer ⓘ |
| eDRAMSize | 10 MB ⓘ |
| firstUsedInConsoleLaunch | Xbox 360 launch in 2005 ⓘ |
| influenced |
AMD unified shader desktop GPUs
ⓘ
ATI Radeon HD 2000 series NERFINISHED ⓘ later DirectX 10 GPU designs ⓘ |
| manufacturer | TSMC NERFINISHED ⓘ |
| market | home video game consoles ⓘ |
| memoryBusWidth | 128-bit ⓘ |
| memoryType | GDDR3 ⓘ |
| notability | pioneered unified shader architecture in mass-market hardware ⓘ |
| notableFeature |
early implementation of DirectX 10-like features
ⓘ
embedded DRAM daughter die ⓘ hardware tessellation support (limited) ⓘ hardware-accelerated antialiasing via eDRAM ⓘ tiled rendering for efficient bandwidth usage ⓘ unified shader cores ⓘ |
| platform | seventh-generation game consoles ⓘ |
| powerConsumption | designed for console thermal envelope ⓘ |
| predecessorInMicrosoftConsoles | NVIDIA NV2A NERFINISHED ⓘ |
| processTechnology | 90 nm ⓘ |
| rasterOperationUnits | 8 ROPs (in eDRAM daughter die) ⓘ |
| relatedCompany | AMD NERFINISHED ⓘ |
| releaseYear | 2005 ⓘ |
| roleInSystem | handles 3D graphics rendering for Xbox 360 ⓘ |
| shaderCoreCount | 48 unified shader pipelines (logical) ⓘ |
| shaderModelSupport | Shader Model 3.0+ ⓘ |
| successorInConsoleLine | XCGPU (Xbox 360 S integrated CPU+GPU) NERFINISHED ⓘ |
| supportsAPI |
Direct3D 9.0c+
ⓘ
Xbox 360 graphics API ⓘ |
| supportsFeature |
HDR rendering
ⓘ
anisotropic filtering ⓘ hardware geometry tessellation (prototype-level) ⓘ hardware multisample antialiasing ⓘ instancing ⓘ render-to-texture ⓘ |
| textureUnits | 16 texture units ⓘ |
| usedIn | Xbox 360 NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.