Mark Cerny (as PS5 lead system architect)
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Mark Cerny is a veteran game designer, programmer, and hardware architect best known as the lead system architect of the PlayStation 4 and PlayStation 5 consoles.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Mark Cerny (as PS5 lead system architect) canonical | 1 |
Statements (44)
| Predicate | Object |
|---|---|
| instanceOf |
game producer
ⓘ
hardware architect ⓘ human ⓘ video game designer ⓘ |
| advocated |
3D audio capabilities in PlayStation 5
ⓘ
custom I/O architecture for PlayStation 5 ⓘ fast SSD storage in PlayStation 5 design ⓘ hardware-accelerated ray tracing in PlayStation 5 ⓘ |
| associatedWith | Cerny Games NERFINISHED ⓘ |
| collaboratedWith |
Insomniac Games
NERFINISHED
ⓘ
Naughty Dog NERFINISHED ⓘ Sony Computer Entertainment NERFINISHED ⓘ |
| designed |
PlayStation 4 system architecture
NERFINISHED
ⓘ
PlayStation 5 system architecture ⓘ |
| employer | Sony Interactive Entertainment NERFINISHED ⓘ |
| field |
console hardware architecture
ⓘ
game design ⓘ software engineering ⓘ |
| industry | video game industry ⓘ |
| knownFor |
Cerny method of game development
NERFINISHED
ⓘ
lead system architect of PlayStation 4 ⓘ lead system architect of PlayStation 5 ⓘ work on Crash Bandicoot series ⓘ work on Spyro the Dragon series ⓘ |
| language | English ⓘ |
| name | Mark Cerny NERFINISHED ⓘ |
| nationality | American ⓘ |
| notableWork |
Crash Bandicoot
NERFINISHED
ⓘ
PlayStation 4 NERFINISHED ⓘ PlayStation 5 NERFINISHED ⓘ Spyro the Dragon NERFINISHED ⓘ |
| occupation |
game designer
ⓘ
lead system architect ⓘ producer ⓘ programmer ⓘ |
| platformDesignedFor | home video game consoles ⓘ |
| primaryPlatform | PlayStation NERFINISHED ⓘ |
| recognizedAs |
key figure in PlayStation hardware design
ⓘ
veteran of the video game industry ⓘ |
| role |
lead system architect for PlayStation 4
ⓘ
lead system architect for PlayStation 5 ⓘ |
| spokeAbout | PlayStation 5 system architecture reveal in 2020 ⓘ |
| workedOn |
PlayStation 3 (consulting roles)
ⓘ
PlayStation Vita NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.