Tempest Engine
E758145
Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
3D audio processing hardware
ⓘ
PlayStation 5 hardware feature ⓘ audio processing engine ⓘ |
| announcedBy |
Mark Cerny
NERFINISHED
ⓘ
Sony Interactive Entertainment NERFINISHED ⓘ |
| announcedIn | PlayStation 5 system architecture presentation ⓘ |
| announcedYear | 2020 ⓘ |
| brand | PlayStation NERFINISHED ⓘ |
| category | game console audio hardware ⓘ |
| designedFor | next-generation console gaming ⓘ |
| developer | Sony Interactive Entertainment NERFINISHED ⓘ |
| distinctFrom | software-only 3D audio solutions ⓘ |
| feature |
HRTF personalization support (software-driven)
ⓘ
dedicated audio processing resources ⓘ environmental audio effects ⓘ hardware-accelerated 3D audio ⓘ occlusion and obstruction processing ⓘ real-time spatialization ⓘ reverberation modeling ⓘ support for hundreds of sound sources ⓘ |
| introducedWith | PlayStation 5 NERFINISHED ⓘ |
| manufacturer | Sony NERFINISHED ⓘ |
| marketedAs | Tempest 3D AudioTech NERFINISHED ⓘ |
| optimizedFor |
PlayStation 5 DualSense headset output
ⓘ
PlayStation 5 Pulse 3D Wireless Headset NERFINISHED ⓘ |
| owner | Sony Interactive Entertainment NERFINISHED ⓘ |
| partOf | PlayStation 5 system-on-chip NERFINISHED ⓘ |
| platform | PlayStation 5 NERFINISHED ⓘ |
| purpose |
3D audio processing
ⓘ
immersive sound in games ⓘ spatial audio rendering ⓘ |
| region | global ⓘ |
| relatedTo |
PlayStation 5 CPU
ⓘ
PlayStation 5 GPU NERFINISHED ⓘ |
| supports |
3D audio
ⓘ
HRTF-based audio ⓘ TV speaker 3D audio (via processing) ⓘ binaural audio ⓘ headphone 3D audio ⓘ object-based audio ⓘ positional audio ⓘ soundbar 3D audio (via processing) ⓘ |
| technologyType | hardware-accelerated audio DSP ⓘ |
| usedFor |
enhanced audio immersion
ⓘ
precise sound localization in games ⓘ video games ⓘ virtual surround sound ⓘ |
| usedIn | PlayStation 5 console NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.