ZZ method
E739378
The ZZ method is an advanced Rubik’s Cube speedsolving technique that emphasizes efficient block-building and edge orientation to reduce rotations and improve solving speed.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
Rubik's Cube solving method
ⓘ
speedcubing method ⓘ |
| advantage |
efficient use of R U L moves
ⓘ
good ergonomics for turning ⓘ low cube rotation count ⓘ |
| aimsTo |
improve solving speed
ⓘ
reduce cube rotations ⓘ |
| alsoKnownAs | Zbigniew Zborowski method NERFINISHED ⓘ |
| canUse |
OLL and PLL for last layer
ⓘ
ZBLL for last layer ⓘ |
| category |
block-building methods
ⓘ
edge-orientation-first methods ⓘ |
| communityDocumentation | online tutorials and method guides ⓘ |
| designedFor | 3x3x3 Rubik's Cube NERFINISHED ⓘ |
| difficultyLevel | advanced ⓘ |
| focusesOn |
block building
ⓘ
edge orientation ⓘ |
| hasVariant |
ZZ-CT
ⓘ
ZZ-F2L NERFINISHED ⓘ ZZ-LL ⓘ ZZ-a ⓘ ZZ-d ⓘ |
| influenced | later hybrid methods combining CFOP and ZZ ⓘ |
| introducedIn | mid-2000s ⓘ |
| lastLayerApproach | various last layer systems ⓘ |
| learningCurve | steeper than CFOP for beginners ⓘ |
| namedAfter | Zbigniew Zborowski NERFINISHED ⓘ |
| optimizationGoal |
lookahead during F2L
ⓘ
move efficiency ⓘ |
| popularWith | intermediate and advanced speedcubers ⓘ |
| preprocessingStep | EOLine before full F2L ⓘ |
| primaryMetric | solution time ⓘ |
| puzzleDomain | twisty puzzles ⓘ |
| relatedTo |
CFOP method
NERFINISHED
ⓘ
Roux method NERFINISHED ⓘ |
| requires | pre-orientation of all edges ⓘ |
| secondaryMetric | move count ⓘ |
| solves | first two layers using blocks instead of pairs ⓘ |
| step |
EOLine
ⓘ
first two layers block-building ⓘ last layer solving ⓘ |
| turningStyle | rotationless or low-rotation F2L ⓘ |
| typicalMoveCount | low 50s for advanced solvers ⓘ |
| usedIn | speedcubing competitions ⓘ |
| uses |
edge orientation before F2L
ⓘ
line on the D layer in EOLine ⓘ |
| usesNotation | standard Singmaster notation ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.