CP System

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The CP System (Capcom Play System) is Capcom's first standardized 16-bit arcade hardware platform, known for powering many of its classic late-1980s and early-1990s arcade games.

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Statements (40)

Predicate Object
instanceOf Capcom arcade hardware platform
arcade system board
abbreviation CPS NERFINISHED
alsoKnownAs CPS-1 NERFINISHED
architecture Motorola 68000-based system
category 1980s video game hardware
1990s video game hardware
Capcom arcade system boards NERFINISHED
colorSupport multiple sprite and background layers
company Capcom Co., Ltd. NERFINISHED
countryOfOrigin Japan
developer Capcom NERFINISHED
displayType raster graphics
fullName Capcom Play System NERFINISHED
hardwareGeneration 16-bit arcade hardware
manufacturer Capcom NERFINISHED
market coin-operated arcade market
notableEra late 1980s and early 1990s arcade games
notableFeature enabled easy conversion between arcade titles via board swaps
standardized hardware platform for multiple Capcom arcade games
notableGame Cadillacs and Dinosaurs NERFINISHED
Captain Commando NERFINISHED
Final Fight NERFINISHED
Ghouls 'n Ghosts NERFINISHED
Street Fighter II: Champion Edition NERFINISHED
Street Fighter II: Hyper Fighting NERFINISHED
Street Fighter II: The World Warrior NERFINISHED
Strider NERFINISHED
The Punisher NERFINISHED
platformType arcade game platform
precededBy Capcom pre-CPS discrete arcade boards NERFINISHED
region worldwide arcade distribution
releasePeriod late 1980s
soundCPU Zilog Z80 NERFINISHED
soundHardware OKI MSM6295 ADPCM chip NERFINISHED
Yamaha YM2151 FM sound chip NERFINISHED
successor CP System II NERFINISHED
CPS-2 NERFINISHED
usedFor Capcom arcade titles
arcade video games

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Daimakaimura (Ghouls'n Ghosts) arcadeSystem CP System
subject surface form: Daimakaimura
Final Fight arcadeSystem CP System