SDL
E724169
SDL (Simple DirectMedia Layer) is a cross-platform multimedia library commonly used for handling graphics, audio, and input in games and other interactive applications.
All labels observed (1)
| Label | Occurrences |
|---|---|
| SDL canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8285627 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: SDL Context triple: [QEMU, supportsDisplayBackend, SDL]
-
A.
Glew
Glew is a town in the southern Greater Buenos Aires area of Argentina that serves as a stop on the Roca Line suburban railway network.
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B.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
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C.
OpenGL
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
-
D.
STL
STL is a common abbreviation and nickname for the city of St. Louis, Missouri.
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E.
STL
STL is a German vehicle registration code assigned to the Erzgebirgskreis district in the state of Saxony.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: SDL Target entity description: SDL (Simple DirectMedia Layer) is a cross-platform multimedia library commonly used for handling graphics, audio, and input in games and other interactive applications.
-
A.
Glew
Glew is a town in the southern Greater Buenos Aires area of Argentina that serves as a stop on the Roca Line suburban railway network.
-
B.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
C.
OpenGL
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
-
D.
STL
STL is a common abbreviation and nickname for the city of St. Louis, Missouri.
-
E.
STL
STL is a German vehicle registration code assigned to the Erzgebirgskreis district in the state of Saxony.
- F. None of above. chosen
Statements (68)
| Predicate | Object |
|---|---|
| instanceOf |
multimedia framework
ⓘ
software library ⓘ |
| abbreviation | SDL NERFINISHED ⓘ |
| category |
cross-platform software
ⓘ
free and open-source software ⓘ |
| designGoal |
low-level hardware abstraction
ⓘ
portability ⓘ |
| developer |
SDL community
ⓘ
Sam Lantinga NERFINISHED ⓘ |
| fullName | Simple DirectMedia Layer NERFINISHED ⓘ |
| genre |
game development library
ⓘ
multimedia library ⓘ |
| hasBinding |
C#
NERFINISHED
ⓘ
C++ NERFINISHED ⓘ Java NERFINISHED ⓘ Python NERFINISHED ⓘ Rust NERFINISHED ⓘ |
| hasVersion |
SDL 1.2
NERFINISHED
ⓘ
SDL 2 NERFINISHED ⓘ |
| implementationLanguage | C NERFINISHED ⓘ |
| license | zlib license NERFINISHED ⓘ |
| operatingSystem | cross-platform ⓘ |
| originalAuthor | Sam Lantinga NERFINISHED ⓘ |
| previousLicense | LGPL NERFINISHED ⓘ |
| programmingLanguage | C ⓘ |
| stableReleaseMajorVersion | 2 ⓘ |
| successorVersion | SDL 3 NERFINISHED ⓘ |
| supportsAPI |
OpenGL
NERFINISHED
ⓘ
Vulkan NERFINISHED ⓘ |
| supportsAudioBackend |
ALSA
NERFINISHED
ⓘ
CoreAudio NERFINISHED ⓘ DirectSound NERFINISHED ⓘ PulseAudio NERFINISHED ⓘ |
| supportsFeature |
2D graphics
ⓘ
OpenGL context creation ⓘ Vulkan surface creation ⓘ audio ⓘ event handling ⓘ file I/O abstraction ⓘ game controller input ⓘ haptic feedback ⓘ input handling ⓘ joystick input ⓘ threading ⓘ timers ⓘ window management ⓘ |
| supportsInputDevice |
game controller
ⓘ
joystick ⓘ keyboard ⓘ mouse ⓘ |
| supportsPlatform |
Android
ⓘ
FreeBSD NERFINISHED ⓘ Linux ⓘ NetBSD NERFINISHED ⓘ Nintendo Switch NERFINISHED ⓘ OpenBSD NERFINISHED ⓘ PlayStation NERFINISHED ⓘ Windows ⓘ Xbox NERFINISHED ⓘ iOS ⓘ macOS ⓘ |
| supportsRenderingBackend |
Direct3D
NERFINISHED
ⓘ
Metal ⓘ |
| usedFor |
emulators
ⓘ
game development ⓘ interactive applications ⓘ multimedia applications ⓘ |
| website | https://www.libsdl.org/ ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: SDL Description of subject: SDL (Simple DirectMedia Layer) is a cross-platform multimedia library commonly used for handling graphics, audio, and input in games and other interactive applications.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.