Andrew Wyke’s mansion
E714183
Andrew Wyke’s mansion is the elaborate, game-filled country estate that serves as the central setting for the psychological mind games and confrontations in the play and film "Sleuth."
Statements (31)
| Predicate | Object |
|---|---|
| instanceOf |
country house
ⓘ
fictional building ⓘ primary setting ⓘ |
| appearsIn |
Sleuth (1972 film)
NERFINISHED
ⓘ
Sleuth (2007 film) NERFINISHED ⓘ Sleuth (play) NERFINISHED ⓘ |
| createdBy | Anthony Shaffer NERFINISHED ⓘ |
| hasFeature |
clocks and automatons
ⓘ
drawing room ⓘ elaborate interior ⓘ game-filled rooms ⓘ garden ⓘ labyrinthine layout ⓘ large library ⓘ mechanical contraptions ⓘ puzzles and games ⓘ secret passages ⓘ study ⓘ |
| locatedInFictional | English countryside ⓘ |
| medium |
film
ⓘ
theatre ⓘ |
| narrativeRole |
central setting for psychological mind games
ⓘ
site of confrontations between Andrew Wyke and Milo Tindle ⓘ symbol of Andrew Wyke’s obsession with games ⓘ symbol of Andrew Wyke’s wealth ⓘ |
| ownedBy | Andrew Wyke NERFINISHED ⓘ |
| partOf | Sleuth franchise NERFINISHED ⓘ |
| timePeriodInFiction | 20th century England ⓘ |
| usedFor |
cat-and-mouse games
ⓘ
role-playing scenarios ⓘ staging elaborate deceptions ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.