Xbox Velocity Architecture
E707745
Xbox Velocity Architecture is a storage and data-streaming system for Xbox Series X|S that uses high-speed SSD hardware and optimized software technologies to dramatically reduce load times and enable more detailed, dynamic game worlds.
Statements (41)
| Predicate | Object |
|---|---|
| instanceOf |
gaming hardware and software architecture
ⓘ
storage and data-streaming system ⓘ |
| announcedFor |
Xbox Series S launch
ⓘ
Xbox Series X launch ⓘ |
| component |
DirectStorage API
NERFINISHED
ⓘ
Sampler Feedback Streaming ⓘ custom NVMe SSD ⓘ hardware decompression block ⓘ new I/O stack ⓘ |
| developedBy | Microsoft ⓘ |
| enables |
higher asset throughput
ⓘ
larger, more complex game environments ⓘ more consistent streaming of textures and assets ⓘ reduced reliance on level streaming tricks ⓘ |
| feature |
fine-grained asset streaming
ⓘ
hardware-accelerated texture decompression ⓘ high-bandwidth storage pipeline ⓘ improved memory utilization via streaming ⓘ low-latency data access ⓘ |
| generation | ninth-generation video game consoles ⓘ |
| introducedBy | Microsoft Xbox division NERFINISHED ⓘ |
| marketedAs |
key feature of Xbox Series S
ⓘ
key feature of Xbox Series X ⓘ |
| optimizedFor |
next-generation game streaming workloads
ⓘ
random I/O performance ⓘ |
| platform |
Xbox Series S
NERFINISHED
ⓘ
Xbox Series X NERFINISHED ⓘ |
| purpose |
enable more detailed game worlds
ⓘ
enable more dynamic game worlds ⓘ improve asset streaming performance ⓘ minimize in-game loading screens ⓘ reduce load times ⓘ support quick resume of multiple games ⓘ |
| region | global ⓘ |
| relatedTo |
DirectX
NERFINISHED
ⓘ
Xbox Series X|S SSD subsystem NERFINISHED ⓘ |
| supports | backward compatible games with improved loading ⓘ |
| targetHardware | home video game consoles ⓘ |
| usesHardware | high-speed SSD ⓘ |
| usesSoftware |
hardware-accelerated decompression
ⓘ
optimized data streaming algorithms ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.