Simulacra and Simulation
E706802
Simulacra and Simulation is Jean Baudrillard’s influential philosophical work that explores how signs and media-generated representations replace and distort reality in contemporary, postmodern society.
All labels observed (3)
| Label | Occurrences |
|---|---|
| Simulacra and Simulation canonical | 2 |
| precession of simulacra | 1 |
| simulacra and simulation | 1 |
Statements (52)
| Predicate | Object |
|---|---|
| instanceOf |
non-fiction book
ⓘ
philosophical book ⓘ |
| author | Jean Baudrillard NERFINISHED ⓘ |
| centralClaim |
in contemporary society representations can replace the real
ⓘ
signs and simulations can precede and determine what is taken as reality ⓘ |
| countryOfOrigin | France ⓘ |
| culturalReference | The Matrix NERFINISHED ⓘ |
| EnglishPublicationYear | 1994 ⓘ |
| EnglishTranslator | Sheila Faria Glaser NERFINISHED ⓘ |
| genre |
critical theory
ⓘ
philosophy ⓘ postmodern theory ⓘ |
| hasPart |
Holocaust
NERFINISHED
ⓘ
Simulacra and Science Fiction NERFINISHED ⓘ The Beaubourg Effect NERFINISHED ⓘ The Implosion of Meaning in the Media NERFINISHED ⓘ The Masses NERFINISHED ⓘ The Precession of Simulacra NERFINISHED ⓘ |
| influenced |
cultural studies
ⓘ
film theory ⓘ literary theory ⓘ media studies ⓘ postmodern art criticism ⓘ |
| influencedBy |
Ferdinand de Saussure
NERFINISHED
ⓘ
Guy Debord NERFINISHED ⓘ Marshall McLuhan NERFINISHED ⓘ Roland Barthes NERFINISHED ⓘ |
| mainSubject |
consumer society
ⓘ
hyperreality ⓘ media theory ⓘ postmodernity ⓘ representation ⓘ signs ⓘ simulacra ⓘ simulation ⓘ |
| notableConcept |
hyperreality
ⓘ
orders of simulacra ⓘ precession of simulacra ⓘ |
| notableFeature | opens with discussion of Borges’s map and territory fable ⓘ |
| originalLanguage | French ⓘ |
| originalTitle | Simulacres et Simulation NERFINISHED ⓘ |
| philosophicalTradition |
post-structuralism
NERFINISHED
ⓘ
postmodern philosophy ⓘ |
| publicationYear | 1981 ⓘ |
| publisher | Éditions Galilée NERFINISHED ⓘ |
| structure | collection of essays ⓘ |
| theme |
consumer culture
ⓘ
loss of the real ⓘ media saturation ⓘ political economy of signs ⓘ technology and representation ⓘ |
| translatedInto | English ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
Instruction
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Input
Subject: Simulacra and Simulation Description of subject: Simulacra and Simulation is Jean Baudrillard’s influential philosophical work that explores how signs and media-generated representations replace and distort reality in contemporary, postmodern society.
Referenced by (4)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
simulacra and simulation
this entity surface form:
precession of simulacra