Renderer Features API
E697928
The Renderer Features API is a customization system in Unity’s Universal Render Pipeline that lets developers inject and control additional rendering passes and effects without modifying the core pipeline.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Renderer Features API canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T7920969 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Renderer Features API Context triple: [Universal Render Pipeline, supportsFeature, Renderer Features API]
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A.
Chrome Web Platform features
Chrome Web Platform features are the set of modern web capabilities and APIs integrated into the Chrome browser to enable powerful, performant, and secure web applications.
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B.
Chrome feature experiments
Chrome feature experiments are experimental capabilities and interface changes tested in Google Chrome to evaluate and refine new browser features before wider release.
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C.
Fullscreen API Standard
The Fullscreen API Standard is a web specification that defines how websites can programmatically display elements in full-screen mode across browsers.
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D.
Chromium rendering engine
The Chromium rendering engine is an open-source browser engine developed by Google that powers the display and execution of web content in Chromium-based browsers.
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E.
CSS Basic User Interface Module Level 3
CSS Basic User Interface Module Level 3 is a W3C specification that defines user interface–related CSS features such as box sizing, outlines, cursor properties, and UI states for web content.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Renderer Features API Target entity description: The Renderer Features API is a customization system in Unity’s Universal Render Pipeline that lets developers inject and control additional rendering passes and effects without modifying the core pipeline.
-
A.
Chrome Web Platform features
Chrome Web Platform features are the set of modern web capabilities and APIs integrated into the Chrome browser to enable powerful, performant, and secure web applications.
-
B.
Chrome feature experiments
Chrome feature experiments are experimental capabilities and interface changes tested in Google Chrome to evaluate and refine new browser features before wider release.
-
C.
Fullscreen API Standard
The Fullscreen API Standard is a web specification that defines how websites can programmatically display elements in full-screen mode across browsers.
-
D.
Chromium rendering engine
The Chromium rendering engine is an open-source browser engine developed by Google that powers the display and execution of web content in Chromium-based browsers.
-
E.
CSS Basic User Interface Module Level 3
CSS Basic User Interface Module Level 3 is a W3C specification that defines user interface–related CSS features such as box sizing, outlines, cursor properties, and UI states for web content.
- F. None of above. chosen
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
Unity URP feature
ⓘ
rendering customization API ⓘ |
| allows |
control of custom rendering effects
ⓘ
injection of additional rendering passes ⓘ |
| category | graphics programming ⓘ |
| compatibleWith |
deferred rendering in URP
ⓘ
forward rendering in URP ⓘ |
| configuredIn | URP Renderer asset inspector ⓘ |
| configuredVia |
ScriptableRenderPass classes
ⓘ
ScriptableRendererFeature classes ⓘ |
| designedFor | Universal Render Pipeline NERFINISHED ⓘ |
| developedBy | Unity Technologies NERFINISHED ⓘ |
| documentedIn | Unity Universal Render Pipeline documentation NERFINISHED ⓘ |
| doesNotRequire | modification of core URP pipeline code ⓘ |
| domain | real-time rendering ⓘ |
| enables |
conditional rendering logic in passes
ⓘ
feature ordering control ⓘ feature toggling per renderer ⓘ pipeline customization without forking URP ⓘ project-specific rendering extensions ⓘ |
| integratesWith | URP Renderer asset ⓘ |
| introducedAs | part of Scriptable Render Pipeline architecture ⓘ |
| partOf | Universal Render Pipeline NERFINISHED ⓘ |
| relatedTo |
Scriptable Render Pipeline
ⓘ
URP Renderer NERFINISHED ⓘ custom post-processing in URP ⓘ |
| requiresKnowledgeOf |
C# scripting in Unity
ⓘ
rendering pipeline concepts ⓘ |
| supports |
custom depth passes
ⓘ
custom lighting passes ⓘ custom normals passes ⓘ custom post-processing passes ⓘ custom render passes ⓘ full-screen effects ⓘ object-level effects ⓘ post-processing-like effects ⓘ rendering to intermediate render targets ⓘ screen-space effects ⓘ |
| targetUsers |
Unity graphics programmers
ⓘ
engine and tools developers ⓘ technical artists ⓘ |
| usedFor |
custom bloom implementations
ⓘ
custom outlines ⓘ custom shadow or lighting workflows ⓘ debug visualization passes ⓘ rendering auxiliary buffers ⓘ stylized rendering effects ⓘ |
| usedIn | Unity game engine NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Renderer Features API Description of subject: The Renderer Features API is a customization system in Unity’s Universal Render Pipeline that lets developers inject and control additional rendering passes and effects without modifying the core pipeline.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.