ConcreteState
E679879
ConcreteState is a specific implementation of the State interface in the State design pattern that encapsulates behavior associated with a particular state of a context object.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| State pattern | 1 |
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
DesignPatternComponent
ⓘ
StatePatternElement ⓘ |
| aimsTo |
localize state-specific behavior
ⓘ
simplify maintenance of state-dependent code ⓘ |
| associatedWith | Context ⓘ |
| belongsTo | behavioral design patterns ⓘ |
| canBe |
immutable
ⓘ
mutable ⓘ |
| canTransitionTo | other ConcreteState instances ⓘ |
| collaboratesWith |
Context
ⓘ
State ⓘ |
| commonIn |
GoF State pattern implementations
ⓘ
object-oriented design ⓘ |
| constrains | behavior of Context while in this state ⓘ |
| definedAs | concrete class implementing the State interface ⓘ |
| defines | state-specific behavior for a Context object ⓘ |
| differsFrom | State interface as it provides concrete behavior ⓘ |
| documentedIn | State pattern examples in design pattern literature ⓘ |
| encapsulates | behavior associated with a particular state ⓘ |
| granularity | represents one specific state of many possible states ⓘ |
| hasMethod |
handle()
ⓘ
request-specific operations defined by State interface ⓘ |
| hasResponsibility |
handle requests for a specific state
ⓘ
possibly trigger state transitions in the Context ⓘ |
| hasRole | encapsulate variant behavior for a given state ⓘ |
| implements | State ⓘ |
| invokedBy | Context when delegating state-specific work ⓘ |
| levelOfAbstraction | concrete implementation ⓘ |
| mayHold |
data specific to that state
ⓘ
references to other states ⓘ |
| mayTrigger | Context.setState() calls ⓘ |
| modeledIn | UML class diagrams NERFINISHED ⓘ |
| oftenNamedAs |
ConcreteStateA
ⓘ
ConcreteStateB ⓘ |
| participatesIn | State design pattern NERFINISHED ⓘ |
| relatedConcept |
Finite State Machine
NERFINISHED
ⓘ
Strategy pattern NERFINISHED ⓘ |
| replaces | conditional logic based on state in Context ⓘ |
| selectedBy | Context based on its current state ⓘ |
| supports |
open-closed principle for state-dependent behavior
ⓘ
single responsibility principle for state-specific logic ⓘ |
| typicalLanguage |
C#
NERFINISHED
ⓘ
C++ NERFINISHED ⓘ Java NERFINISHED ⓘ Python NERFINISHED ⓘ |
| usedFor | representing a concrete state of a Context ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.