Gone Home
E649614
Gone Home is a critically acclaimed first-person exploration video game known for its narrative-driven gameplay and emotional storytelling set within an empty family house.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Gone Home canonical | 1 |
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
first-person exploration game
ⓘ
video game ⓘ walking simulator ⓘ |
| awarded |
BAFTA Games Award for Best Debut Game
NERFINISHED
ⓘ
Polygon Game of the Year 2013 NERFINISHED ⓘ |
| composer | Chris Remo NERFINISHED ⓘ |
| criticalReception | critically acclaimed ⓘ |
| designer | Steve Gaynor NERFINISHED ⓘ |
| developer |
Fullbright
NERFINISHED
ⓘ
The Fullbright Company NERFINISHED ⓘ |
| distribution | digital download ⓘ |
| engine | Unity NERFINISHED ⓘ |
| feature | audio diaries ⓘ |
| focus |
environmental storytelling
ⓘ
narrative-driven gameplay ⓘ |
| gameMode | single-player ⓘ |
| genre |
adventure
ⓘ
interactive fiction ⓘ |
| hasEdition | Gone Home: Console Edition NERFINISHED ⓘ |
| initialReleasePlatform |
Linux
NERFINISHED
ⓘ
Microsoft Windows NERFINISHED ⓘ macOS NERFINISHED ⓘ |
| mainCharacter | Samantha Greenbriar NERFINISHED ⓘ |
| metacriticScore | around 86/100 (PC) ⓘ |
| notableFeature |
exploration of an empty family house
ⓘ
no combat ⓘ no traditional puzzles ⓘ |
| perspective | first-person ⓘ |
| platform |
Linux
ⓘ
Windows ⓘ
surface form:
Microsoft Windows
Nintendo Switch ⓘ PlayStation 4 ⓘ Xbox One NERFINISHED ⓘ iOS ⓘ macOS ⓘ |
| protagonist | Katie Greenbriar NERFINISHED ⓘ |
| publisher |
Annapurna Interactive
NERFINISHED
ⓘ
Midnight City NERFINISHED ⓘ The Fullbright Company NERFINISHED ⓘ |
| releaseDate | 2013-08-15 ⓘ |
| settingLocation | Portland, Oregon area NERFINISHED ⓘ |
| settingYear | 1995 ⓘ |
| theme |
LGBTQ+ romance
ⓘ
family relationships ⓘ self-discovery ⓘ |
| writer |
Karla Zimonja
NERFINISHED
ⓘ
Kate Craig NERFINISHED ⓘ Steve Gaynor NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.