The Elements of Programming Style
E647593
The Elements of Programming Style is a classic software engineering book that promotes clear, concise, and readable code through practical examples and principles.
All labels observed (1)
| Label | Occurrences |
|---|---|
| The Elements of Programming Style canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T7164950 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: The Elements of Programming Style Context triple: [Brian Kernighan, authorOf, The Elements of Programming Style]
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A.
The Practice of Programming
The Practice of Programming is a widely respected book by Brian W. Kernighan and Rob Pike that teaches practical software development techniques, emphasizing clear code, debugging, testing, and performance.
-
B.
Programming Pearls
Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
-
C.
The Art of Unix Programming
The Art of Unix Programming is a book that explores the philosophy, design principles, and culture of Unix software development, emphasizing simplicity, modularity, and the Unix way.
-
D.
The Pragmatic Programmer
The Pragmatic Programmer is a highly influential software development book that offers practical advice, best practices, and philosophical guidance for writing maintainable, high-quality code and growing as a professional programmer.
-
E.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: The Elements of Programming Style Target entity description: The Elements of Programming Style is a classic software engineering book that promotes clear, concise, and readable code through practical examples and principles.
-
A.
The Practice of Programming
The Practice of Programming is a widely respected book by Brian W. Kernighan and Rob Pike that teaches practical software development techniques, emphasizing clear code, debugging, testing, and performance.
-
B.
Programming Pearls
Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
-
C.
The Art of Unix Programming
The Art of Unix Programming is a book that explores the philosophy, design principles, and culture of Unix software development, emphasizing simplicity, modularity, and the Unix way.
-
D.
The Pragmatic Programmer
The Pragmatic Programmer is a highly influential software development book that offers practical advice, best practices, and philosophical guidance for writing maintainable, high-quality code and growing as a professional programmer.
-
E.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
- F. None of above. chosen
Statements (44)
| Predicate | Object |
|---|---|
| instanceOf |
book
ⓘ
software engineering book ⓘ |
| author |
Brian W. Kernighan
NERFINISHED
ⓘ
P. J. Plauger NERFINISHED ⓘ |
| basedOn | principles of clear writing ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| emphasizes |
avoiding clever but obscure code
ⓘ
defensive programming ⓘ good comments and documentation ⓘ meaningful variable names ⓘ simplicity in programs ⓘ structured programming ⓘ testing and debugging ⓘ |
| focusesOn |
clarity in programming
ⓘ
conciseness in code ⓘ error prevention ⓘ good programming practices ⓘ readability of source code ⓘ |
| genre |
computer science
ⓘ
software engineering ⓘ |
| hasEdition |
first edition
ⓘ
second edition ⓘ |
| hasFormat |
hardcover
ⓘ
paperback ⓘ |
| influenced |
later programming style guides
ⓘ
software engineering education ⓘ |
| inspiredBy | The Elements of Style NERFINISHED ⓘ |
| language | English ⓘ |
| mediaType | print ⓘ |
| notableFor |
influencing programming style guidelines
ⓘ
popularizing clear coding practices ⓘ |
| publisher | McGraw-Hill NERFINISHED ⓘ |
| subject |
code readability
ⓘ
programming best practices ⓘ programming style ⓘ software development ⓘ |
| targetAudience |
computer science students
ⓘ
software developers ⓘ software engineers ⓘ |
| teaches |
principles of good coding
ⓘ
programming style guidelines ⓘ |
| title | The Elements of Programming Style NERFINISHED ⓘ |
| uses |
code examples
ⓘ
practical examples ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: The Elements of Programming Style Description of subject: The Elements of Programming Style is a classic software engineering book that promotes clear, concise, and readable code through practical examples and principles.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.