Metal Gear Solid V: The Phantom Pain
E645233
Metal Gear Solid V: The Phantom Pain is an open-world stealth-action video game in the Metal Gear series, renowned for its tactical freedom, complex narrative, and innovative gameplay systems.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Metal Gear Solid V: The Phantom Pain canonical | 3 |
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
action-adventure game
ⓘ
open-world game ⓘ video game ⓘ |
| character |
Kazuhira Miller
NERFINISHED
ⓘ
Ocelot NERFINISHED ⓘ Quiet NERFINISHED ⓘ Skull Face NERFINISHED ⓘ |
| composer |
Harry Gregson-Williams
NERFINISHED
ⓘ
Justin Burnett NERFINISHED ⓘ Ludvig Forssell NERFINISHED ⓘ |
| countryOfOrigin | Japan ⓘ |
| designer | Hideo Kojima NERFINISHED ⓘ |
| developer | Kojima Productions NERFINISHED ⓘ |
| director | Hideo Kojima NERFINISHED ⓘ |
| engine | Fox Engine NERFINISHED ⓘ |
| feature |
Fulton extraction system
ⓘ
base management ⓘ buddy support system ⓘ day-night cycle ⓘ dynamic weather system ⓘ open-world exploration ⓘ tactical stealth gameplay ⓘ |
| gameMode |
multiplayer
ⓘ
single-player ⓘ |
| genre |
action-adventure
ⓘ
stealth ⓘ |
| mainCharacter |
Big Boss
NERFINISHED
ⓘ
Venom Snake NERFINISHED ⓘ |
| multiplayerComponent | Metal Gear Online NERFINISHED ⓘ |
| notableFor |
complex narrative
ⓘ
innovative gameplay systems ⓘ tactical freedom ⓘ |
| partOf | Metal Gear series NERFINISHED ⓘ |
| perspective | third-person ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
Sony PlayStation 3 ⓘ
surface form:
PlayStation 3
PlayStation 4 ⓘ Xbox 360 NERFINISHED ⓘ Xbox One NERFINISHED ⓘ |
| prequelTo | Metal Gear NERFINISHED ⓘ |
| producer | Hideo Kojima NERFINISHED ⓘ |
| publisher | Konami NERFINISHED ⓘ |
| releaseDate | 2015-09-01 ⓘ |
| sequelTo | Metal Gear Solid V: Ground Zeroes NERFINISHED ⓘ |
| series | Metal Gear NERFINISHED ⓘ |
| setting |
Afghanistan
NERFINISHED
ⓘ
Angola–Zaire border region NERFINISHED ⓘ |
| timePeriod | 1984 ⓘ |
| writer |
Hideo Kojima
NERFINISHED
ⓘ
Shuyo Murata NERFINISHED ⓘ |
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.