Metal Gear Solid V: The Phantom Pain (soundtrack)
E638775
Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Metal Gear Solid V: The Phantom Pain (soundtrack) canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T7044353 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Metal Gear Solid V: The Phantom Pain (soundtrack) Context triple: [Ludvig Forssell, notableWork, Metal Gear Solid V: The Phantom Pain (soundtrack)]
-
A.
Gears of War 3 soundtrack
The Gears of War 3 soundtrack is an intense, cinematic orchestral score composed by Steve Jablonsky for the third installment of the Gears of War video game series.
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B.
Metal Gear Solid 2: Sons of Liberty (video game score)
Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
-
C.
Gears of War 2 soundtrack
The Gears of War 2 soundtrack is an orchestral and cinematic video game score composed by Steve Jablonsky for the 2008 third-person shooter Gears of War 2.
-
D.
Metal Gear Solid 3: Snake Eater (video game score)
Metal Gear Solid 3: Snake Eater (video game score) is the cinematic, espionage-themed soundtrack composed by Harry Gregson-Williams (with collaborators) for the stealth action game Metal Gear Solid 3: Snake Eater.
-
E.
Yasuke (soundtrack)
Yasuke (soundtrack) is an experimental, genre-blending score by producer Flying Lotus created for the Netflix anime series "Yasuke."
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Metal Gear Solid V: The Phantom Pain (soundtrack) Target entity description: Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
-
A.
Gears of War 3 soundtrack
The Gears of War 3 soundtrack is an intense, cinematic orchestral score composed by Steve Jablonsky for the third installment of the Gears of War video game series.
-
B.
Metal Gear Solid 2: Sons of Liberty (video game score)
Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
-
C.
Gears of War 2 soundtrack
The Gears of War 2 soundtrack is an orchestral and cinematic video game score composed by Steve Jablonsky for the 2008 third-person shooter Gears of War 2.
-
D.
Metal Gear Solid 3: Snake Eater (video game score)
Metal Gear Solid 3: Snake Eater (video game score) is the cinematic, espionage-themed soundtrack composed by Harry Gregson-Williams (with collaborators) for the stealth action game Metal Gear Solid 3: Snake Eater.
-
E.
Yasuke (soundtrack)
Yasuke (soundtrack) is an experimental, genre-blending score by producer Flying Lotus created for the Netflix anime series "Yasuke."
- F. None of above. chosen
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
music album
ⓘ
video game soundtrack ⓘ |
| associatedWith |
Hideo Kojima
NERFINISHED
ⓘ
Kojima Productions NERFINISHED ⓘ |
| basedOn | Metal Gear Solid V: The Phantom Pain NERFINISHED ⓘ |
| basedOnCreator | Hideo Kojima NERFINISHED ⓘ |
| basedOnWorkType | video game ⓘ |
| composer |
Harry Gregson-Williams
NERFINISHED
ⓘ
Justin Burnett NERFINISHED ⓘ Ludvig Forssell NERFINISHED ⓘ |
| countryOfOrigin | Japan ⓘ |
| franchise | Metal Gear NERFINISHED ⓘ |
| genre |
ambient music
ⓘ
cinematic music ⓘ electronic music ⓘ orchestral music ⓘ video game music ⓘ |
| hasMusicalElement |
ambient soundscapes
ⓘ
electronic textures ⓘ orchestral arrangements ⓘ rhythmic percussion ⓘ |
| hasTargetAudience |
fans of Metal Gear series
ⓘ
video game music listeners ⓘ |
| intendedUse |
cutscene score
ⓘ
in-game background music ⓘ standalone listening ⓘ |
| language | instrumental ⓘ |
| mediaType |
audio CD
ⓘ
digital download ⓘ |
| narrativeRole |
enhances stealth gameplay atmosphere
ⓘ
supports cinematic cutscenes ⓘ underscores tense storytelling ⓘ |
| partOf | Metal Gear Solid V: The Phantom Pain multimedia franchise NERFINISHED ⓘ |
| partOfSeries | Metal Gear soundtrack series NERFINISHED ⓘ |
| platformContext |
Microsoft Windows
NERFINISHED
ⓘ
PlayStation 4 NERFINISHED ⓘ Xbox One NERFINISHED ⓘ |
| publisher | Konami Digital Entertainment NERFINISHED ⓘ |
| style |
atmospheric
ⓘ
cinematic ⓘ stealth-action underscore ⓘ |
| thematicFocus |
espionage
ⓘ
revenge ⓘ tragedy ⓘ war ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Metal Gear Solid V: The Phantom Pain (soundtrack) Description of subject: Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.