Computer Science in Real-Time Interactive Simulation
E533990
Computer Science in Real-Time Interactive Simulation is a specialized degree program focused on the theory and practice of real-time graphics, game engine architecture, and interactive software systems.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
academic degree program
ⓘ
specialized computer science program ⓘ undergraduate major ⓘ |
| appliedInIndustry |
interactive visualization
ⓘ
simulation and training systems ⓘ video game development ⓘ virtual reality applications ⓘ |
| emphasizes |
hands-on project work
ⓘ
mathematics for 3D graphics ⓘ memory management ⓘ multithreading ⓘ optimization for hardware ⓘ real-time performance constraints ⓘ |
| fieldOfStudy | computer science ⓘ |
| focusesOn |
game engine architecture
ⓘ
game programming ⓘ interactive software systems ⓘ low-level programming ⓘ performance optimization ⓘ real-time graphics ⓘ real-time rendering ⓘ simulation technology ⓘ software engineering for interactive systems ⓘ |
| goal |
prepare students to build real-time interactive software
ⓘ
provide deep understanding of game engine internals ⓘ |
| includesTopic |
algorithms
ⓘ
artificial intelligence for games ⓘ computer graphics ⓘ data structures ⓘ engine tools development ⓘ linear algebra ⓘ networked games ⓘ physics for games ⓘ real-time systems ⓘ software architecture ⓘ |
| preparesFor |
engine programmer role
ⓘ
game programmer role ⓘ graphics programmer role ⓘ simulation software developer role ⓘ tools programmer role ⓘ |
| requiresBackgroundIn |
mathematics
ⓘ
programming ⓘ |
| teachesSkill |
C++ programming
ⓘ
debugging of real-time systems ⓘ engine subsystem design ⓘ profiling and optimization ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.
DigiPen Institute of Technology
→
offersMajor
→
Computer Science in Real-Time Interactive Simulation
ⓘ