Brian Moriarty
E528498
Brian Moriarty is an American game designer best known for his influential work on classic interactive fiction titles such as "Trinity" and "Wishbringer," as well as LucasArts' "Loom."
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
game writer
ⓘ
interactive fiction author ⓘ person ⓘ video game designer ⓘ |
| activeIn |
1980s
ⓘ
1990s ⓘ |
| countryOfCitizenship | United States of America ⓘ |
| designed |
Beyond Zork
NERFINISHED
ⓘ
Loom NERFINISHED ⓘ Trinity NERFINISHED ⓘ Wishbringer NERFINISHED ⓘ |
| educatedAt | Worcester Polytechnic Institute NERFINISHED ⓘ |
| employer |
Infocom
NERFINISHED
ⓘ
LucasArts NERFINISHED ⓘ Lucasfilm Games NERFINISHED ⓘ Worcester Polytechnic Institute NERFINISHED ⓘ |
| fieldOfWork |
game design
ⓘ
interactive storytelling ⓘ video game industry ⓘ |
| genre |
adventure games
ⓘ
interactive fiction ⓘ point-and-click adventure games ⓘ |
| hasAppearedIn | documentaries and interviews about classic adventure games ⓘ |
| hasGiven | lectures on game design and interactive narrative ⓘ |
| hasTaughtAt | Worcester Polytechnic Institute NERFINISHED ⓘ |
| influenced | adventure game design at LucasArts ⓘ |
| influencedBy | earlier text adventure games ⓘ |
| languageOfWorkOrName | English ⓘ |
| notableAchievement |
created several award-winning Infocom titles
ⓘ
directed the design of Loom for Lucasfilm Games NERFINISHED ⓘ |
| notableFor |
innovative narrative design in interactive fiction
ⓘ
pioneering use of atmosphere and symbolism in text adventures ⓘ |
| notableWork |
Beyond Zork
NERFINISHED
ⓘ
Loom NERFINISHED ⓘ Trinity NERFINISHED ⓘ Wishbringer NERFINISHED ⓘ |
| occupation |
game designer
ⓘ
university lecturer ⓘ video game developer ⓘ writer ⓘ |
| workLocation | Massachusetts NERFINISHED ⓘ |
| wrote |
Beyond Zork
NERFINISHED
ⓘ
Loom NERFINISHED ⓘ Trinity NERFINISHED ⓘ Wishbringer NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.