Brian Moriarty

E528498

Brian Moriarty is an American game designer best known for his influential work on classic interactive fiction titles such as "Trinity" and "Wishbringer," as well as LucasArts' "Loom."

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Statements (45)

Predicate Object
instanceOf game writer
interactive fiction author
person
video game designer
activeIn 1980s
1990s
countryOfCitizenship United States of America
designed Beyond Zork NERFINISHED
Loom NERFINISHED
Trinity NERFINISHED
Wishbringer NERFINISHED
educatedAt Worcester Polytechnic Institute NERFINISHED
employer Infocom NERFINISHED
LucasArts NERFINISHED
Lucasfilm Games NERFINISHED
Worcester Polytechnic Institute NERFINISHED
fieldOfWork game design
interactive storytelling
video game industry
genre adventure games
interactive fiction
point-and-click adventure games
hasAppearedIn documentaries and interviews about classic adventure games
hasGiven lectures on game design and interactive narrative
hasTaughtAt Worcester Polytechnic Institute NERFINISHED
influenced adventure game design at LucasArts
influencedBy earlier text adventure games
languageOfWorkOrName English
notableAchievement created several award-winning Infocom titles
directed the design of Loom for Lucasfilm Games NERFINISHED
notableFor innovative narrative design in interactive fiction
pioneering use of atmosphere and symbolism in text adventures
notableWork Beyond Zork NERFINISHED
Loom NERFINISHED
Trinity NERFINISHED
Wishbringer NERFINISHED
occupation game designer
university lecturer
video game developer
writer
workLocation Massachusetts NERFINISHED
wrote Beyond Zork NERFINISHED
Loom NERFINISHED
Trinity NERFINISHED
Wishbringer NERFINISHED

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Infocom notableDesigner Brian Moriarty