Metal 3
E519907
Metal 3 is an updated generation of Apple’s low-level graphics and compute API designed to deliver higher performance and more advanced GPU features on Apple platforms.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Metal 3 canonical | 2 |
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
Apple technology
ⓘ
compute API ⓘ graphics API ⓘ |
| category |
application programming interface
ⓘ
graphics and multimedia technology ⓘ |
| compatibleWith |
Metal Shading Language
NERFINISHED
ⓘ
Xcode NERFINISHED ⓘ |
| designedFor |
Apple platform integration
ⓘ
tight hardware–software optimization ⓘ |
| developer | Apple Inc. ⓘ |
| enables |
console-quality games on Mac
ⓘ
efficient porting of games to Apple platforms ⓘ |
| goal |
enable advanced visual effects in games
ⓘ
higher performance on Apple GPUs ⓘ improve GPU compute efficiency ⓘ reduced CPU overhead for graphics ⓘ |
| introducedAt | Apple Worldwide Developers Conference (WWDC) NERFINISHED ⓘ |
| partOf | Metal ⓘ |
| platform |
Apple GPUs
NERFINISHED
ⓘ
Apple silicon Macs NERFINISHED ⓘ iOS ⓘ iPadOS ⓘ macOS ⓘ tvOS NERFINISHED ⓘ |
| predecessor | Metal 2 NERFINISHED ⓘ |
| supports |
GPU compute
ⓘ
MetalFX Spatial Upscaling NERFINISHED ⓘ MetalFX Temporal Upscaling NERFINISHED ⓘ MetalFX Upscaling NERFINISHED ⓘ advanced GPU features ⓘ advanced debugging and profiling tools ⓘ fast resource loading ⓘ graphics rendering ⓘ high-performance gaming ⓘ improved shader compilation pipeline ⓘ low-level GPU access ⓘ machine learning workloads via GPU compute ⓘ modern rendering techniques ⓘ ray tracing (Apple GPU–specific) ⓘ resource management APIs ⓘ |
| useCase |
GPU-accelerated compute tasks
ⓘ
game development ⓘ professional graphics applications ⓘ real-time rendering ⓘ scientific computing ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.