SKAudioNode
E518844
SKAudioNode is a SpriteKit class used to play and control audio within 2D games and interactive scenes.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
SKNode subclass
ⓘ
SpriteKit class ⓘ audio node ⓘ |
| belongsToModule | SpriteKit NERFINISHED ⓘ |
| canBeAddedTo |
SKNode hierarchy
ⓘ
SKScene NERFINISHED ⓘ |
| canBeControlledBy |
SKAction
NERFINISHED
ⓘ
actions ⓘ |
| canBeInitializedWith |
AVAudioNode
NERFINISHED
ⓘ
URL ⓘ fileNamed: ⓘ |
| documentationURL | https://developer.apple.com/documentation/spritekit/skaudionode ⓘ |
| framework | SpriteKit NERFINISHED ⓘ |
| header | SpriteKit/SpriteKit.h ⓘ |
| inheritsFrom | SKNode NERFINISHED ⓘ |
| integratesWith |
AVAudioEngine
NERFINISHED
ⓘ
AVAudioNode NERFINISHED ⓘ |
| introducedBy | Apple NERFINISHED ⓘ |
| language |
Objective-C
NERFINISHED
ⓘ
Swift NERFINISHED ⓘ |
| platform |
Apple
NERFINISHED
ⓘ
iOS ⓘ macOS ⓘ tvOS NERFINISHED ⓘ watchOS NERFINISHED ⓘ |
| property |
autoplayLooped
ⓘ
avAudioNode ⓘ avAudioNode?.engine ⓘ isPositional ⓘ |
| supports |
distance-based attenuation
ⓘ
looping audio ⓘ mixing with other audio nodes ⓘ panning ⓘ playback control ⓘ positional audio ⓘ spatial audio effects ⓘ volume control ⓘ |
| typicalUse |
ambient audio in games
ⓘ
background music ⓘ soundscapes ⓘ |
| usedFor |
adding positional audio to scenes
ⓘ
controlling audio in 2D games ⓘ playing audio in SpriteKit scenes ⓘ |
| usedIn |
2D games
ⓘ
SpriteKit-based applications ⓘ interactive scenes ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.