StreetPass
E506435
StreetPass is a Nintendo 3DS feature that allows handheld systems to automatically exchange game data and content with other nearby 3DS devices in sleep mode.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
Nintendo 3DS feature
ⓘ
wireless communication feature ⓘ |
| associatedApplication | StreetPass Mii Plaza NERFINISHED ⓘ |
| category |
Nintendo network feature
ⓘ
video game connectivity feature ⓘ |
| communicationType | local wireless communication ⓘ |
| dataExchangeMode |
automatic
ⓘ
background ⓘ |
| dataStorage | StreetPass data stored per title ⓘ |
| developer | Nintendo NERFINISHED ⓘ |
| distinctionFromSpotPass | StreetPass uses local proximity instead of internet ⓘ |
| encounterLimitPerDay | some titles limit number of StreetPass hits per day ⓘ |
| function |
automatic exchange of content between nearby systems
ⓘ
automatic exchange of game data ⓘ |
| hardwareFamily | Nintendo 3DS family NERFINISHED ⓘ |
| introducedIn | Nintendo 3DS system software ⓘ |
| marketingRole | encouraged players to carry systems in public ⓘ |
| maxRegisteredTitles | up to 12 titles (initially, later expanded by updates) ⓘ |
| notableGameSupport |
Animal Crossing: New Leaf
NERFINISHED
ⓘ
Bravely Default NERFINISHED ⓘ Fire Emblem Awakening NERFINISHED ⓘ Monster Hunter 4 Ultimate NERFINISHED ⓘ Pokémon X and Y NERFINISHED ⓘ |
| notification | system notifies user when StreetPass data is received ⓘ |
| platform |
Nintendo 2DS
NERFINISHED
ⓘ
Nintendo 3DS NERFINISHED ⓘ |
| powerStateRequirement | system must be powered on but in sleep mode ⓘ |
| range | short-range local wireless ⓘ |
| regionBehavior | works across regions if software is compatible ⓘ |
| relatedFeature | SpotPass NERFINISHED ⓘ |
| releaseEra | early 2010s ⓘ |
| requires |
Nintendo 3DS system in sleep mode
ⓘ
wireless communication enabled ⓘ |
| securityFeature |
data is limited to predefined game data
ⓘ
no real-time chat ⓘ |
| status | feature of a discontinued hardware family ⓘ |
| supports |
Mii character exchange
ⓘ
StreetPass Mii Plaza NERFINISHED ⓘ game-specific data sharing ⓘ |
| supportsMultipleEncounters | can store multiple recent encounters per title ⓘ |
| triggerCondition | two compatible systems come within close proximity ⓘ |
| usedFor |
asynchronous multiplayer interaction
ⓘ
sharing player profiles ⓘ unlocking in-game content ⓘ |
| userControl |
can be enabled or disabled per title
ⓘ
configurable in system settings ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.