InfiniteReality
E500298
InfiniteReality is a high-end 3D graphics architecture developed by Silicon Graphics (SGI) for advanced visualization and rendering in professional workstations and supercomputers.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
3D graphics architecture
ⓘ
graphics subsystem ⓘ |
| associatedWith |
IR graphics pipe
ⓘ
Onyx visualization systems NERFINISHED ⓘ |
| category |
supercomputer visualization hardware
ⓘ
workstation graphics ⓘ |
| designedFor | OpenGL-based applications ⓘ |
| developer |
SGI
NERFINISHED
ⓘ
Silicon Graphics NERFINISHED ⓘ |
| era | 1990s ⓘ |
| feature |
dedicated geometry processing hardware
ⓘ
dedicated rasterization hardware ⓘ framebuffer with deep color precision ⓘ hardware texture memory ⓘ multi-pipe configuration ⓘ scalable graphics performance ⓘ |
| manufacturer | Silicon Graphics, Inc. NERFINISHED ⓘ |
| marketedAs | high-end visualization solution ⓘ |
| optimizedFor |
large-scale datasets
ⓘ
real-time 3D rendering ⓘ |
| platform |
SGI Onyx
NERFINISHED
ⓘ
SGI Onyx2 NERFINISHED ⓘ SGI Origin-based visualization systems ⓘ |
| predecessor | RealityEngine NERFINISHED ⓘ |
| successor |
InfiniteReality2
NERFINISHED
ⓘ
InfiniteReality3 NERFINISHED ⓘ |
| supports |
Z-buffering
ⓘ
anti-aliasing ⓘ hardware-accelerated 3D graphics ⓘ high-resolution displays ⓘ multiple display channels ⓘ stereo graphics ⓘ texture mapping ⓘ |
| targetUser |
CAD/CAM users
ⓘ
engineering professionals ⓘ research institutions ⓘ scientific computing professionals ⓘ visual effects studios ⓘ |
| usedFor |
advanced visualization
ⓘ
digital content creation ⓘ high-end 3D rendering ⓘ scientific visualization ⓘ simulation ⓘ virtual reality applications ⓘ |
| usedIn |
professional workstations
ⓘ
supercomputers ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.