RealityEngine2
E500297
RealityEngine2 is a high-performance 3D graphics subsystem developed by Silicon Graphics (SGI) for advanced visualization and rendering applications.
Statements (44)
| Predicate | Object |
|---|---|
| instanceOf |
3D graphics hardware
ⓘ
graphics subsystem ⓘ |
| architecture | multi-board graphics subsystem ⓘ |
| category | SGI graphics hardware ⓘ |
| designedFor |
advanced visualization and rendering applications
ⓘ
high-performance 3D graphics ⓘ |
| developer |
SGI
NERFINISHED
ⓘ
Silicon Graphics NERFINISHED ⓘ |
| era | 1990s ⓘ |
| feature |
Gouraud shading
ⓘ
alpha blending ⓘ antialiasing ⓘ hardware Z-buffering ⓘ hardware-accelerated 3D rendering ⓘ high polygon throughput ⓘ multiple geometry engines ⓘ multiple raster managers ⓘ texture mapping support ⓘ |
| graphicsAPI |
IRIS GL
NERFINISHED
ⓘ
OpenGL NERFINISHED ⓘ |
| manufacturer | Silicon Graphics NERFINISHED ⓘ |
| marketSegment |
high-end workstation graphics
ⓘ
visualization supercomputers ⓘ |
| platform |
SGI Onyx
NERFINISHED
ⓘ
SGI Power Challenge with graphics NERFINISHED ⓘ |
| predecessor | RealityEngine NERFINISHED ⓘ |
| successor | InfiniteReality NERFINISHED ⓘ |
| supports |
IRIS GL
NERFINISHED
ⓘ
OpenGL NERFINISHED ⓘ |
| supportsRendering |
real-time 3D graphics
ⓘ
stereo graphics ⓘ |
| targetUser |
engineers
ⓘ
graphics professionals ⓘ scientists ⓘ visualization specialists ⓘ |
| usedFor |
3D rendering
ⓘ
CAD ⓘ advanced visualization ⓘ digital content creation ⓘ high-end graphics applications ⓘ scientific visualization ⓘ simulation ⓘ virtual reality systems ⓘ |
| vendor | Silicon Graphics NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.