Geometry Engine at SGI
E500293
Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
Observed surface forms (2)
| Surface form | Occurrences |
|---|---|
| SGI 3D graphics architectures | 1 |
| SGI RealityEngine graphics subsystem | 1 |
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
3D graphics accelerator
ⓘ
geometry processing engine ⓘ graphics hardware subsystem ⓘ |
| architectureCharacteristic |
parallel processing of geometric primitives
ⓘ
pipelined geometry processing ⓘ |
| basedOn | VLSI implementation of geometry pipelines ⓘ |
| componentOf | SGI graphics subsystem ⓘ |
| computes |
perspective projections
ⓘ
surface lighting parameters ⓘ vertex transformations ⓘ |
| contributedTo | SGI leadership in high-performance computer graphics ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| developer | Silicon Graphics NERFINISHED ⓘ |
| era | 1980s ⓘ |
| field |
3D graphics
ⓘ
computer graphics ⓘ high-performance computing ⓘ |
| followedBy | more integrated SGI graphics pipelines ⓘ |
| hardwareType | fixed-function geometry pipeline ⓘ |
| implementation | custom VLSI chips ⓘ |
| influenced |
design of early GPUs and graphics accelerators
ⓘ
subsequent SGI graphics architectures ⓘ |
| mainFunction |
accelerating 3D geometric computations
ⓘ
hardware-accelerated clipping of 3D primitives ⓘ hardware-accelerated lighting calculations ⓘ hardware-accelerated transformation of 3D primitives ⓘ hardware-accelerated viewing transformations ⓘ |
| manufacturer | Silicon Graphics NERFINISHED ⓘ |
| marketImpact | helped differentiate SGI workstations from competitors ⓘ |
| notableFor |
influencing later GPU geometry pipeline designs
ⓘ
pioneering dedicated geometry hardware in commercial systems ⓘ |
| optimisedFor |
interactive graphics applications
ⓘ
real-time 3D rendering ⓘ |
| precededBy | earlier software-only 3D geometry computation ⓘ |
| roleInHistory | early commercial realization of a hardware geometry pipeline ⓘ |
| supports |
3D polygon rendering
ⓘ
clipping in homogeneous coordinates ⓘ coordinate transformations ⓘ lighting models ⓘ matrix transformations ⓘ |
| usedFor |
3D animation and graphics production
ⓘ
computer-aided design ⓘ scientific visualization ⓘ simulation and modeling ⓘ |
| usedIn |
Silicon Graphics graphics terminals
NERFINISHED
ⓘ
Silicon Graphics workstations NERFINISHED ⓘ |
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
SGI RealityEngine graphics subsystem
this entity surface form:
SGI 3D graphics architectures