Dan Houser
E497315
Dan Houser is a British video game writer and producer best known as the co-founder of Rockstar Games and a lead creative behind the Grand Theft Auto and Red Dead Redemption series.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Dan Houser canonical | 3 |
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
human
ⓘ
video game producer ⓘ video game writer ⓘ |
| awardReceived |
AIAS Hall of Fame Award
NERFINISHED
ⓘ
BAFTA Fellowship (with Sam Houser and Leslie Benzies) ⓘ |
| basedIn |
United Kingdom
ⓘ
United States of America ⓘ
surface form:
United States
|
| coCreated |
Grand Theft Auto: San Andreas
NERFINISHED
ⓘ
Grand Theft Auto: Vice City NERFINISHED ⓘ Red Dead Redemption 2 NERFINISHED ⓘ |
| coFounded | Rockstar Games NERFINISHED ⓘ |
| countryOfCitizenship | United Kingdom ⓘ |
| educatedAt |
St Paul's School, London
NERFINISHED
ⓘ
University of Oxford ⓘ |
| employer | Rockstar Games NERFINISHED ⓘ |
| fieldOfWork |
interactive storytelling
ⓘ
video game industry ⓘ |
| genre |
action-adventure games
ⓘ
open world games ⓘ |
| hasRole |
lead writer on Grand Theft Auto series
ⓘ
lead writer on Red Dead Redemption series ⓘ |
| industry | video games ⓘ |
| knownFor |
Grand Theft Auto series
NERFINISHED
ⓘ
Red Dead Redemption series NERFINISHED ⓘ co-founding Rockstar Games ⓘ |
| languageOfWorkOrName | English ⓘ |
| nationality | British ⓘ |
| notableWork |
Bully
NERFINISHED
ⓘ
Grand Theft Auto III NERFINISHED ⓘ Grand Theft Auto IV NERFINISHED ⓘ Grand Theft Auto V NERFINISHED ⓘ Grand Theft Auto: San Andreas NERFINISHED ⓘ Grand Theft Auto: Vice City NERFINISHED ⓘ Max Payne 3 NERFINISHED ⓘ Red Dead Redemption NERFINISHED ⓘ Red Dead Redemption 2 NERFINISHED ⓘ |
| occupation |
business executive
ⓘ
screenwriter ⓘ video game producer ⓘ video game writer ⓘ |
| positionHeld | vice president of creativity at Rockstar Games ⓘ |
| sibling |
Sam Houser
NERFINISHED
ⓘ
Terry Donovan NERFINISHED ⓘ |
| workLocation |
London, England
ⓘ
surface form:
London
New York City ⓘ |
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.