Super FX chip
E493011
The Super FX chip is a custom coprocessor for the Super Nintendo Entertainment System that enabled advanced 3D graphics and visual effects beyond the console’s native capabilities.
All labels observed (3)
| Label | Occurrences |
|---|---|
| Super FX | 1 |
| Super FX 2 | 1 |
| Super FX chip canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T5080239 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Super FX chip Context triple: [Star Fox, usesTechnology, Super FX chip]
-
A.
Sharp X68030
The Sharp X68030 is a high-end Japanese personal computer released in the early 1990s, known for its powerful Motorola 68030 CPU and advanced graphics and sound capabilities popular among enthusiasts and game developers.
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B.
TurboGrafx-16
The TurboGrafx-16 is a late-1980s home video game console by NEC and Hudson Soft, known for being the first console marketed as 16-bit and for its strong library of arcade-style and shoot-'em-up games.
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C.
Sharp X68000
The Sharp X68000 is a Japanese home computer and gaming system from the late 1980s and early 1990s, renowned for its advanced graphics and sound capabilities that made it a premier platform for high-quality arcade game ports.
-
D.
Atari Falcon
The Atari Falcon is a 32-bit home computer released by Atari in the early 1990s, notable for its advanced audio and graphics capabilities and based on the Motorola 68030 processor.
-
E.
Atari Jaguar
The Atari Jaguar is a mid-1990s home video game console by Atari, marketed as the first 64-bit system and known for its limited library and commercial failure.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Super FX chip Target entity description: The Super FX chip is a custom coprocessor for the Super Nintendo Entertainment System that enabled advanced 3D graphics and visual effects beyond the console’s native capabilities.
-
A.
Sharp X68030
The Sharp X68030 is a high-end Japanese personal computer released in the early 1990s, known for its powerful Motorola 68030 CPU and advanced graphics and sound capabilities popular among enthusiasts and game developers.
-
B.
TurboGrafx-16
The TurboGrafx-16 is a late-1980s home video game console by NEC and Hudson Soft, known for being the first console marketed as 16-bit and for its strong library of arcade-style and shoot-'em-up games.
-
C.
Sharp X68000
The Sharp X68000 is a Japanese home computer and gaming system from the late 1980s and early 1990s, renowned for its advanced graphics and sound capabilities that made it a premier platform for high-quality arcade game ports.
-
D.
Atari Falcon
The Atari Falcon is a 32-bit home computer released by Atari in the early 1990s, notable for its advanced audio and graphics capabilities and based on the Motorola 68030 processor.
-
E.
Atari Jaguar
The Atari Jaguar is a mid-1990s home video game console by Atari, marketed as the first 64-bit system and known for its limited library and commercial failure.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
coprocessor
ⓘ
graphics accelerator ⓘ |
| alsoKnownAs |
GSU
NERFINISHED
ⓘ
Mario Chip NERFINISHED ⓘ |
| architecture | RISC ⓘ |
| bitWidth | 16-bit ⓘ |
| category | SNES enhancement chip ⓘ |
| clockSpeed |
10.5 MHz
ⓘ
21 MHz ⓘ |
| collaboration | joint project between Argonaut and Nintendo ⓘ |
| commercialImpact | enabled technically distinctive SNES titles ⓘ |
| countryOfOrigin | United Kingdom ⓘ |
| dataPath | fixed-point arithmetic ⓘ |
| designedForPlatform | Super Nintendo Entertainment System NERFINISHED ⓘ |
| developer |
Argonaut Games
NERFINISHED
ⓘ
Nintendo NERFINISHED ⓘ |
| era | 1990s ⓘ |
| function |
bitmap manipulation
ⓘ
line drawing ⓘ polygon rendering ⓘ polygon transformation ⓘ sprite scaling and rotation ⓘ |
| generation | first-generation Super FX ⓘ |
| influence | demonstrated viability of 3D on 16-bit consoles ⓘ |
| instructionSet | custom RISC instruction set ⓘ |
| integratedWith | SNES game cartridges ⓘ |
| limitations |
bandwidth constraints with SNES main bus
ⓘ
limited on-cartridge RAM capacity ⓘ |
| manufacturer | Nintendo NERFINISHED ⓘ |
| marketName | Super FX chip NERFINISHED ⓘ |
| memoryAccess | direct access to cartridge RAM ⓘ |
| notableDemo | used to showcase 3D capabilities in Star Fox tech demos ⓘ |
| notableFeature |
real-time 3D polygon graphics on SNES
ⓘ
software-based rendering pipeline ⓘ |
| packageType | ROM cartridge coprocessor ⓘ |
| powerSupply | powered from SNES cartridge slot ⓘ |
| purpose |
enable advanced 3D graphics on SNES
ⓘ
enhance visual effects beyond SNES native capabilities ⓘ |
| region | used primarily in PAL and NTSC SNES markets ⓘ |
| successor | Super FX 2 NERFINISHED ⓘ |
| usedInGame |
Doom (SNES)
NERFINISHED
ⓘ
Star Fox NERFINISHED ⓘ Starwing NERFINISHED ⓘ Stunt Race FX NERFINISHED ⓘ Vortex NERFINISHED ⓘ Wild Trax NERFINISHED ⓘ Yoshi’s Island (Super Mario World 2) NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Super FX chip Description of subject: The Super FX chip is a custom coprocessor for the Super Nintendo Entertainment System that enabled advanced 3D graphics and visual effects beyond the console’s native capabilities.
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.