Metaverse

E474490

The Metaverse is a collective virtual shared space—popularized by Neal Stephenson’s novel "Snow Crash"—envisioned as an immersive, persistent digital world where users interact through avatars for work, play, and socialization.

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All labels observed (2)

Label Occurrences
Digital World 1
Metaverse canonical 1

Statements (49)

Predicate Object
instanceOf collective virtual shared space
concept
immersive digital environment
persistent virtual environment
virtual world
describedAs successor to the internet in some visions
discussedIn academic research on virtual worlds
science fiction literature
technology industry
enables online gaming experiences
remote work activities
social interaction via avatars
user-generated content creation
virtual collaboration
virtual commerce
virtual education
virtual events
virtual socialization
firstAppearanceYear 1992
firstDescribedIn novel "Snow Crash" NERFINISHED
hasCharacteristic immersive
interactive
networked
persistent
real-time
shared by multiple users
three-dimensional
hasDefinition a collective virtual shared space that is immersive and persistent
hasGoal to blend digital and physical experiences
to enable persistent online identities
to support economic activity in virtual spaces
oftenAssociatedWith augmented reality
blockchain technology
digital assets
mixed reality
non-fungible tokens
online gaming platforms
social virtual worlds
virtual reality
popularizedBy Neal Stephenson NERFINISHED
relatedTo cyberspace
digital identity
online social networks
online virtual communities
virtual economies
requires computer networks
graphics rendering technologies
user interface devices
usesRepresentation avatars

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Neal Stephenson notableConcept Metaverse
Wanderland hasPart Metaverse
this entity surface form: Digital World