The Practice of Programming
E435369
The Practice of Programming is a widely respected book by Brian W. Kernighan and Rob Pike that teaches practical software development techniques, emphasizing clear code, debugging, testing, and performance.
All labels observed (1)
| Label | Occurrences |
|---|---|
| The Practice of Programming canonical | 4 |
How this entity was disambiguated
This entity first appeared as the object of triple T4371880 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: The Practice of Programming Context triple: [Rob Pike, knownFor, The Practice of Programming]
-
A.
Programming Pearls
Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
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B.
The Pragmatic Programmer
The Pragmatic Programmer is a highly influential software development book that offers practical advice, best practices, and philosophical guidance for writing maintainable, high-quality code and growing as a professional programmer.
-
C.
The Art of Unix Programming
The Art of Unix Programming is a book that explores the philosophy, design principles, and culture of Unix software development, emphasizing simplicity, modularity, and the Unix way.
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D.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
-
E.
Programming: Principles and Practice Using C++
Programming: Principles and Practice Using C++ is an introductory programming textbook by Bjarne Stroustrup that teaches fundamental programming concepts and techniques using the C++ language.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: The Practice of Programming Target entity description: The Practice of Programming is a widely respected book by Brian W. Kernighan and Rob Pike that teaches practical software development techniques, emphasizing clear code, debugging, testing, and performance.
-
A.
Programming Pearls
Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
-
B.
The Pragmatic Programmer
The Pragmatic Programmer is a highly influential software development book that offers practical advice, best practices, and philosophical guidance for writing maintainable, high-quality code and growing as a professional programmer.
-
C.
The Art of Unix Programming
The Art of Unix Programming is a book that explores the philosophy, design principles, and culture of Unix software development, emphasizing simplicity, modularity, and the Unix way.
-
D.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
-
E.
Programming: Principles and Practice Using C++
Programming: Principles and Practice Using C++ is an introductory programming textbook by Bjarne Stroustrup that teaches fundamental programming concepts and techniques using the C++ language.
- F. None of above. chosen
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
book
ⓘ
computer programming book ⓘ non-fiction book ⓘ |
| author |
Brian W. Kernighan
NERFINISHED
ⓘ
Rob Pike NERFINISHED ⓘ |
| emphasizes |
clear code
ⓘ
practical techniques ⓘ readability ⓘ robustness ⓘ simplicity ⓘ |
| focusesOn |
language-agnostic principles
ⓘ
real-world programming examples ⓘ |
| format | print ⓘ |
| hasChapter |
Algorithms and Data Structures
ⓘ
Debugging ⓘ Design and Implementation ⓘ Interfaces ⓘ Notation ⓘ Performance ⓘ Portability ⓘ Style NERFINISHED ⓘ Testing ⓘ |
| hasInfluenceOn | software craftsmanship movement ⓘ |
| hasReputation |
pragmatic
ⓘ
widely respected ⓘ |
| language | English ⓘ |
| publicationYear | 1999 ⓘ |
| publisher | Addison-Wesley NERFINISHED ⓘ |
| relatedTo |
The C Programming Language
NERFINISHED
ⓘ
Unix programming ⓘ |
| subject |
code style
ⓘ
computer programming ⓘ debugging ⓘ design ⓘ documentation ⓘ interfaces ⓘ performance optimization ⓘ portability ⓘ programming style ⓘ software development ⓘ software engineering ⓘ testing ⓘ |
| targetAudience |
computer science students
ⓘ
practicing programmers ⓘ |
| teaches |
code profiling
ⓘ
defensive programming ⓘ effective debugging strategies ⓘ performance measurement ⓘ practical software development techniques ⓘ systematic testing ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: The Practice of Programming Description of subject: The Practice of Programming is a widely respected book by Brian W. Kernighan and Rob Pike that teaches practical software development techniques, emphasizing clear code, debugging, testing, and performance.
Referenced by (4)
Full triples — surface form annotated when it differs from this entity's canonical label.