A Discipline of Programming
E385270
A Discipline of Programming is a seminal 1976 book by Edsger W. Dijkstra that rigorously develops program construction using formal mathematical reasoning and correctness proofs.
All labels observed (1)
| Label | Occurrences |
|---|---|
| A Discipline of Programming canonical | 2 |
How this entity was disambiguated
This entity first appeared as the object of triple T3744686 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: A Discipline of Programming Context triple: [Dijkstra, notableWork, A Discipline of Programming]
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A.
Hoare logic
Hoare logic is a formal system in computer science used to reason rigorously about the correctness of computer programs using logical assertions about program states.
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B.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
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C.
Compilers: Principles, Techniques, and Tools
Compilers: Principles, Techniques, and Tools is a foundational computer science textbook that systematically covers the theory and practice of compiler design and implementation.
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D.
The Art of Computer Programming
The Art of Computer Programming is Donald Knuth’s seminal multi-volume work that rigorously analyzes algorithms and data structures, widely regarded as one of the most influential and comprehensive texts in computer science.
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E.
The Logic of Computer Programming
The Logic of Computer Programming is a foundational textbook in theoretical computer science that rigorously develops methods for specifying, proving, and reasoning about the correctness of computer programs.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: A Discipline of Programming Target entity description: A Discipline of Programming is a seminal 1976 book by Edsger W. Dijkstra that rigorously develops program construction using formal mathematical reasoning and correctness proofs.
-
A.
Hoare logic
Hoare logic is a formal system in computer science used to reason rigorously about the correctness of computer programs using logical assertions about program states.
-
B.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
-
C.
Compilers: Principles, Techniques, and Tools
Compilers: Principles, Techniques, and Tools is a foundational computer science textbook that systematically covers the theory and practice of compiler design and implementation.
-
D.
The Art of Computer Programming
The Art of Computer Programming is Donald Knuth’s seminal multi-volume work that rigorously analyzes algorithms and data structures, widely regarded as one of the most influential and comprehensive texts in computer science.
-
E.
The Logic of Computer Programming
The Logic of Computer Programming is a foundational textbook in theoretical computer science that rigorously develops methods for specifying, proving, and reasoning about the correctness of computer programs.
- F. None of above. chosen
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
book
ⓘ
computer science book ⓘ non-fiction book ⓘ |
| author | Edsger W. Dijkstra ⓘ |
| considered |
classic in computer science literature
ⓘ
seminal work in programming methodology ⓘ |
| countryOfPublication |
United States of America
ⓘ
surface form:
United States
|
| emphasizes |
correctness before efficiency
ⓘ
derivation of algorithms ⓘ proof-oriented programming ⓘ |
| focusesOn |
derivation of programs from specifications
ⓘ
systematic program development ⓘ |
| hasFormat | print ⓘ |
| hasNotableConcept |
assertions in programs
ⓘ
guarded commands ⓘ invariant-based reasoning ⓘ stepwise refinement ⓘ weakest precondition ⓘ |
| hasPageCountApprox | 200-300 pages ⓘ |
| hasSectionType |
exercises
ⓘ
mathematical derivations ⓘ worked examples ⓘ |
| influenced |
program derivation techniques
ⓘ
research in formal methods ⓘ teaching of programming methodology ⓘ |
| influencedBy | Edsger W. Dijkstra's work on structured programming ⓘ |
| language | English ⓘ |
| publicationYear | 1976 ⓘ |
| publisher | Prentice Hall ⓘ |
| relatedTo |
Hoare logic
ⓘ
formal verification ⓘ program specification ⓘ structured programming ⓘ |
| subject |
formal methods
ⓘ
predicate transformer semantics ⓘ program construction ⓘ program correctness ⓘ program verification ⓘ programming methodology ⓘ weakest precondition calculus ⓘ |
| targetAudience |
advanced programmers
ⓘ
computer scientists ⓘ graduate students in computer science ⓘ |
| timePeriod | 20th century ⓘ |
| usesMethod |
correctness proofs
ⓘ
formal mathematical reasoning ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: A Discipline of Programming Description of subject: A Discipline of Programming is a seminal 1976 book by Edsger W. Dijkstra that rigorously develops program construction using formal mathematical reasoning and correctness proofs.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.