eSports

E376047

eSports is a form of competitive video gaming in which individuals or teams play organized matches and tournaments, often at amateur, collegiate, and professional levels.

All labels observed (1)

Label Occurrences
eSports canonical 2

How this entity was disambiguated

Statements (50)

Predicate Object
instanceOf entertainment industry
form of competitive gaming
spectator sport
sport
emergedIn late 20th century
grewRapidlyIn 2010s
hasAssociatedActivity bootcamps
scrimmages
training
hasAssociatedRole analyst
coach
professional player
shoutcaster
team manager
hasAudienceType live spectators
online viewers
hasEconomicAspect media rights
merchandising
player salaries
prize pools
sponsorship deals
hasFormat organized matches
tournaments
hasGenre battle royale games
fighting games
first-person shooter
multiplayer online battle arena
real-time strategy
sports simulation games
hasLevel amateur
collegiate
professional
hasStakeholder broadcasters
game publishers
professional teams
sponsors
tournament organizers
hasVenueType offline arenas
online events
involves individual players
teams
isBroadcastOn Twitch
YouTube
surface form: YouTube Gaming

television networks
isGovernedBy game-specific rules
tournament rules
requires high mechanical skill
strategic thinking
team coordination
usesMedium video games

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

NJCAA governsSport eSports
Valiants otherSport eSports