Release 2.0: A Design for Living in the Digital Age
E374366
"Release 2.0: A Design for Living in the Digital Age" is a book by technology analyst Esther Dyson that explores how the emerging digital revolution reshapes society, business, and personal life.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Release 2.0: A Design for Living in the Digital Age canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T3626584 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Release 2.0: A Design for Living in the Digital Age Context triple: [Esther Dyson, notableWork, Release 2.0: A Design for Living in the Digital Age]
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A.
Blown to Bits: Your Life, Liberty, and Happiness After the Digital Explosion
"Blown to Bits: Your Life, Liberty, and Happiness After the Digital Explosion" is a non-fiction book that explores how the digital revolution transforms privacy, security, freedom, and everyday life in the information age.
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B.
Dot Complicated: Untangling Our Wired Lives
"Dot Complicated: Untangling Our Wired Lives" is a nonfiction book by Randi Zuckerberg that explores the impact of digital technology and social media on modern life and offers guidance on achieving a healthier tech-life balance.
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C.
Look Both Ways: Illustrated Essays on the Intersection of Life and Design
"Look Both Ways: Illustrated Essays on the Intersection of Life and Design" is a collection of visually rich, reflective essays by designer and writer Debbie Millman that explores how design, storytelling, and everyday life intersect.
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D.
The Design of Design
The Design of Design is a book by computer scientist Fred Brooks that explores the principles, challenges, and creative processes underlying effective design across engineering and other disciplines.
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E.
Why Design Matters: Conversations with the World’s Most Creative People
"Why Design Matters: Conversations with the World’s Most Creative People" is a book by designer and interviewer Debbie Millman that collects in-depth conversations with leading figures across design, art, and culture.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Release 2.0: A Design for Living in the Digital Age Target entity description: "Release 2.0: A Design for Living in the Digital Age" is a book by technology analyst Esther Dyson that explores how the emerging digital revolution reshapes society, business, and personal life.
-
A.
Blown to Bits: Your Life, Liberty, and Happiness After the Digital Explosion
"Blown to Bits: Your Life, Liberty, and Happiness After the Digital Explosion" is a non-fiction book that explores how the digital revolution transforms privacy, security, freedom, and everyday life in the information age.
-
B.
Dot Complicated: Untangling Our Wired Lives
"Dot Complicated: Untangling Our Wired Lives" is a nonfiction book by Randi Zuckerberg that explores the impact of digital technology and social media on modern life and offers guidance on achieving a healthier tech-life balance.
-
C.
Look Both Ways: Illustrated Essays on the Intersection of Life and Design
"Look Both Ways: Illustrated Essays on the Intersection of Life and Design" is a collection of visually rich, reflective essays by designer and writer Debbie Millman that explores how design, storytelling, and everyday life intersect.
-
D.
The Design of Design
The Design of Design is a book by computer scientist Fred Brooks that explores the principles, challenges, and creative processes underlying effective design across engineering and other disciplines.
-
E.
Why Design Matters: Conversations with the World’s Most Creative People
"Why Design Matters: Conversations with the World’s Most Creative People" is a book by designer and interviewer Debbie Millman that collects in-depth conversations with leading figures across design, art, and culture.
- F. None of above. chosen
Statements (39)
| Predicate | Object |
|---|---|
| instanceOf | book ⓘ |
| author | Esther Dyson ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| discusses |
digital markets
ⓘ
entrepreneurship in technology sectors ⓘ information economics ⓘ internet-enabled communication ⓘ online communities ⓘ privacy in the digital age ⓘ regulation of digital technologies ⓘ |
| explores |
impact of digital technology on business
ⓘ
impact of digital technology on personal life ⓘ impact of digital technology on society ⓘ |
| focusesOn | emerging digital revolution ⓘ |
| genre |
business
ⓘ
non-fiction ⓘ technology writing ⓘ |
| hasAuthorOccupation | technology analyst ⓘ |
| hasPerspective |
analytical
ⓘ
forward-looking ⓘ |
| hasTheme |
adaptation to technological change
ⓘ
designing life and business for the digital era ⓘ individual empowerment through information ⓘ risks and opportunities of digital technologies ⓘ |
| language | English ⓘ |
| mainSubject |
business transformation
ⓘ
digital revolution ⓘ information technology ⓘ personal life in the digital age ⓘ societal change ⓘ |
| mediaType | print ⓘ |
| relatedTo |
digital economy
ⓘ
future of work ⓘ information society ⓘ internet culture ⓘ |
| targetAudience |
business leaders
ⓘ
general readers interested in technology and society ⓘ policy makers ⓘ technology professionals ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Release 2.0: A Design for Living in the Digital Age Description of subject: "Release 2.0: A Design for Living in the Digital Age" is a book by technology analyst Esther Dyson that explores how the emerging digital revolution reshapes society, business, and personal life.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.