Dream Machines

E2641

Dream Machines is the visionary second half of Ted Nelson’s influential 1974 book that imagines interactive, hypertext-based computers as tools for personal creativity and liberation.


Statements (47)
Predicate Object
instanceOf book section
nonfiction work
advocatesFor interactive documents
nonlinear writing
user empowerment through computing
author Ted Nelson
contrastsWith Computer Lib
countryOfOrigin United States
describes computers as media for personal liberation
hypertext-based computers as tools for personal creativity
focusesOn future possibilities of computers
imaginative uses of technology
format print
genre computer literature
manifesto
media theory
technology criticism
hasAuthorRole Ted Nelson as hypertext pioneer
hasForm collage-like layout
hand-drawn illustrations
mixed typography
nonlinear page design
hasTheme computers as personal expressive tools
critique of centralized computing
liberation through technology
user control over information
influencedBy Project Xanadu
intendedAudience artists and writers
computer enthusiasts
general readers interested in computers
language English
mainSubject computer-based creativity
human–computer interaction
hypertext
information liberation
interactive computing
personal computing
notableFor early articulation of hypertext concepts for personal use
influence on later hypertext and new media theory
visionary view of computers as personal media
pageOrientation landscape
partOf Computer Lib / Dream Machines
positionInWork second half of Computer Lib / Dream Machines
publicationYear 1974
publisher Self-published by Ted Nelson
relatedTo hypertext systems
personal computing movement

Referenced by (1)
Subject (surface form when different) Predicate
Computer Lib / Dream Machines
hasPart

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