MDL

E209954

MDL (Material Definition Language) is NVIDIA’s high-level language for defining physically based materials and their appearance consistently across different rendering and simulation platforms.

All labels observed (1)

Label Occurrences
MDL canonical 1

How this entity was disambiguated

Statements (46)

Predicate Object
instanceOf domain-specific language
material definition language
allows authoring reusable material libraries
hardware-independent material descriptions
targeting multiple backends
backendTarget CPU rendering backends
GPU rendering backends
real-time shading backends
designedFor defining physically based materials
describing material appearance
developer NVIDIA Corporation
surface form: NVIDIA
domain computer graphics
physically based rendering
product visualization
simulation
visual effects
feature distinction between material definition and material instance
emission models
high-level material description
layered materials
parameterized materials
physically based BSDF models
separation of material definition from renderer implementation
texture support
volume scattering models
fullName Material Definition Language
goal consistent material appearance across different renderers
renderer-independent material definitions
hasSDK NVIDIA MDL SDK
hasSpecification MDL language specification
relatedTo material description standards
shading languages
supports offline rendering
physically based rendering
real-time rendering
simulation platforms
supportsConcept bidirectional scattering distribution functions
energy-conserving materials
measured material properties
supportsWorkflow look development
material authoring
material exchange
usedIn DCC tools with MDL integration
NVIDIA Iray
NVIDIA Omniverse
NVIDIA Omniverse
surface form: NVIDIA vMaterials library

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.